POV-Ray : Newsgroups : povray.unofficial.patches : uv mapping for isosurfaces : Re: uv mapping for isosurfaces Server Time
8 Jul 2024 16:28:04 EDT (-0400)
  Re: uv mapping for isosurfaces  
From:
Date: 31 Oct 2001 11:01:04
Message: <0t70utk0d184gjgcf2flle5grgrp19355q@4ax.com>
On Wed, 31 Oct 2001 16:55:51 +0100, Christoph Hormann
<chr### [at] gmxde> wrote:

> > I wait for 3.5 sources to check implementation possibilities
>
> What prevents you from implementing this with function patterns in SDL?

Well..., currently nothing :-)

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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