POV-Ray : Newsgroups : povray.unofficial.patches : Announce: PoPOV - first build Server Time
5 Jul 2024 13:45:04 EDT (-0400)
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From: Peter Popov
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 03:27:26
Message: <i9vcqu4vmbgsu648mei3a7g7fplq7chrq6@4ax.com>
On Thu, 10 Oct 2002 18:44:14 +0200, ABX <abx### [at] abxartpl> wrote:

>Any feedback ?

To paraphrase Hallmark, "Great project, greatly named!"


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 03:28:58
Message: <gbvcqugjrh144414ggtnrdpqa6b10ufm98@4ax.com>
On Thu, 10 Oct 2002 20:02:30 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:

>Citing from the page:
>
>"push any responsibility for bad working to every one named Popov involved
>in POV communiuty ;-)"
>
>- i guess Peter will be 'not amused' ;-)

As I've said quite a lot of times, Po-POV means "more POV" in
Bulgarian, so I think the name fits the project well. In the spirit of
POV-Ray, I will not require royalties on my or my grand-grandfather's
behalf :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Christoph Hormann
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 04:23:47
Message: <3DA68A92.82C9CCB@gmx.de>
ABX wrote:
> 
> > Apart from that it looks nice.
> 
> Thanks. Have you tried it ?

No, since i have no use for a dos version the source code would be much
more useful for me.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 04:33:14
Message: <1t2dqucrk68kvj3iq2jjr7lf2f69lat7t6@4ax.com>
On Fri, 11 Oct 2002 10:23:46 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> No, since i have no use for a dos version the source code would be much
> more useful for me.

I will release it soon.

BTW: Your recent post in povray.programming reminded me about issue not listed
in my "to do" but already concerned - documentation. You have started such
discussion some time ago. There is no discussion what format for sample files:
POV SDL. There is no discussion what format for source files: C++. But what
format for documentation ?

ABX


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From: Christoph Hormann
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 04:42:03
Message: <3DA68ED8.887C3B1@gmx.de>
ABX wrote:
> 
> BTW: Your recent post in povray.programming reminded me about issue not listed
> in my "to do" but already concerned - documentation. You have started such
> discussion some time ago. There is no discussion what format for sample files:
> POV SDL. There is no discussion what format for source files: C++. But what
> format for documentation ?

Ingo suggested docbook which seems a good idea, but since i don't know
much about it and also don't have the time to do much research in that
concern right now i did not pursue it any further.  If anyone can supply a
framework for this including a small tutorial how one can document own
patches this would be really great.  I think Meal (from the french POV
community) already did some work in that concern.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: Announce: PoPOV - first build
Date: 11 Oct 2002 04:55:52
Message: <cb4dquoaa5ln98ba7he0jgmngg268afrr7@4ax.com>
On Fri, 11 Oct 2002 10:42:00 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> Ingo suggested docbook which seems a good idea

I will test it during weekend.

ABX


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From: Michael Goldshteyn
Subject: Re: Announce: PoPOV - first build
Date: 28 Nov 2002 13:16:30
Message: <Xns92D47CF22D761noonenowherecom@204.213.191.226>
OK, first big feature request is to add to POV the greatly missing feature 
of good depths of field. That is, find the guy who added the bokeh ("good 
looking out of focus areas") patch and get this patch/add it to PoPOV. This 
will eliminate the blocky square out of focus areas, which in my opinion 
look quite ugly.

Mike


ABX <abx### [at] abxartpl> wrote in
news:buabqucdv7551apfmig551u37st26hsths@4ax.com: 

> PoPOV - Patching of POV - is supposed to collect all reasonably
> patches included in patches repository. Currently available for DOS
> and Windows consoles but other platforms planned. Sample files
> attached. Go download: 
> 
>   http://abx.art.pl/pov/popov/
> 
> Any feedback ?
> 
> (AFAIK, sites from my host currently moves between servers so there
> can be some temporary breaks in working, sorry)
> 
> ABX


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From: ABX
Subject: Re: Announce: PoPOV - first build
Date: 29 Nov 2002 02:11:03
Message: <6m4euu8rcov9asv493j2m4ms3pn3hfdoud@4ax.com>
On 28 Nov 2002 13:16:30 -0500, Michael Goldshteyn
<mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:
> OK, first big feature request is to add to POV the greatly missing feature 
> of good depths of field. That is, find the guy who added the bokeh ("good 
> looking out of focus areas") patch and get this patch/add it to PoPOV. This 
> will eliminate the blocky square out of focus areas, which in my opinion 
> look quite ugly.

Any further reference ?

ABX


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From: Michael Goldshteyn
Subject: Re: Announce: PoPOV - first build
Date: 29 Nov 2002 14:40:12
Message: <3de7c29c@news.povray.org>
Here's all the info I have:

That's unfortunate (its unavailability), I sure would like to play with the
bokeh_pigment on this scene and see how good it is..
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DDBC5B5.A1D50030@gmx.de...
>
>
> Bubba Gump wrote:
> >
> > I looked for MLPov 0.8, but couldn't find it anywhere. Could you please
post
> > a link?
>
> I think it is not available on the web right now.  The old (megapov based)
> version is on:
>
> http://martial.rameaux.free.fr/mael/MLPov.html
>
> The link posted in:
>
> news://news.zoo-logique.org/aj8g57%241i8%241%40hebus.grizzlydev.com
>
> is no more functional.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: ABX
Subject: Re: Announce: PoPOV - first build
Date: 29 Nov 2002 14:48:20
Message: <qugfuuc0f56g8485mjt14i8npmcht4skol@4ax.com>
On Fri, 29 Nov 2002 13:40:16 -0600, "Michael Goldshteyn"
<mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:
> That's unfortunate (its unavailability), I sure would like to play with the
> bokeh_pigment on this scene and see how good it is..

Thanks. I will see. Perhaps not in the nearest patched POV but I will remember
about this request and I will consider this. I promise :-)

ABX


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