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Reading sources I found that torus object has uv mapping defined but it is not
written in documentation. That's probably becouse there are two bugs in
implementation. I have fixed it at http://abx.art.pl/pov/patches/uvtorus.php.
Comments ? Suggestions ?
Follow-up to povray.unofficial.patches.
ABX
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From: Christoph Hormann
Subject: Re: undocumented feature, two bugs and patch with fix for uv_mapped torus
Date: 8 Aug 2002 04:05:37
Message: <3D522650.A4633556@gmx.de>
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ABX wrote:
>
> Reading sources I found that torus object has uv mapping defined but it is not
> written in documentation. That's probably becouse there are two bugs in
> implementation. I have fixed it at http://abx.art.pl/pov/patches/uvtorus.php.
>
> Comments ? Suggestions ?
>
Hmm, nice.
How about adding uv-mapping for cylinders?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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On Thu, 08 Aug 2002 10:05:36 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> Hmm, nice.
Thanks.
> How about adding uv-mapping for cylinders?
I thought about it and will probably try (including cones).
That's shouldn't be difficoult.
ABX
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From: Vahur Krouverk
Subject: Re: undocumented feature, two bugs and patch with fix for uv_mapped torus
Date: 8 Aug 2002 17:21:34
Message: <3D52E112.60200@comtrade.ee>
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ABX wrote:
> I thought about it and will probably try (including cones). That's
> shouldn't be difficoult.
>
In this case it would be good, if you use same (or at least as similar
as possible) mapping, as in case of RenderMan. This makes my life easier :-)
RenderMan uv-mapping for quadric primitives is described there:
http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/section5.html
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On Fri, 09 Aug 2002 00:22:26 +0300, Vahur Krouverk <vkr### [at] comtradeee>
wrote:
> In this case it would be good, if you use same (or at least as similar
> as possible) mapping, as in case of RenderMan. This makes my life easier :-)
> RenderMan uv-mapping for quadric primitives is described there:
> http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/section5.html
Thanks. I never expected I can make your life easier but I would be proud of
it. I will try but I have long list of patches to do so it will wait for a
moment.
ABX
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