ABX wrote:
> I thought about it and will probably try (including cones). That's
> shouldn't be difficoult.
>
In this case it would be good, if you use same (or at least as similar
as possible) mapping, as in case of RenderMan. This makes my life easier :-)
RenderMan uv-mapping for quadric primitives is described there:
http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/section5.html