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On Fri, 09 Aug 2002 00:22:26 +0300, Vahur Krouverk <vkr### [at] comtradeee>
wrote:
> In this case it would be good, if you use same (or at least as similar
> as possible) mapping, as in case of RenderMan. This makes my life easier :-)
> RenderMan uv-mapping for quadric primitives is described there:
> http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/section5.html
Thanks. I never expected I can make your life easier but I would be proud of
it. I will try but I have long list of patches to do so it will wait for a
moment.
ABX
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