MegaPOV 0.5+ "bucking" particles (Message 1 to 4 of 4)
From: Paul Blaszczyk
Subject: MegaPOV 0.5+ "bucking" particles
Date: 20 May 2002 17:57:16
Message: <3ce9713c$1@news.povray.org>
Hi,
i will make a small animation with particles in slow motion.
Parameters i'm using in INI file:
Initial_Clock = 0
Final_Clock = 50.0
Initial_Frame = 0
Final_Frame = 240
But about every ten up twelve frames the complete "order" of particles is
changing thru the whole length of the particle stream!!
And ideas how to fix?? Or it's a bug of the particle_system?
Paul
"Paul Blaszczyk" wrote:
> Hi,>> i will make a small animation with particles in slow motion.>> Parameters i'm using in INI file:> Initial_Clock = 0> Final_Clock = 50.0> Initial_Frame = 0> Final_Frame = 240>> But about every ten up twelve frames the complete "order" of particles is> changing thru the whole length of the particle stream!!>> And ideas how to fix?? Or it's a bug of the particle_system?
Agh... final_clock 50?!
Apart from that, remember that this particle system doesn't have support for moving
environments IIRC. Does it have something to do with this?
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
From: Paul Blaszczyk
Subject: Re: MegaPOV 0.5+ "bucking" particles
Date: 24 May 2002 22:25:19
Message: <3ceef60f@news.povray.org>
> Agh... final_clock 50?!
Yes..i'm stretching 50 "frames" to 240 (1/5th speed of "real time")
> Apart from that, remember that this particle system doesn't have support
for moving
> environments IIRC. Does it have something to do with this?
I'm not moving environment..i only using spray
Here's the movie:
http://easywawi.de/water_slowmotion.avi
Paul
"Paul Blaszczyk" wrote:
>> > Agh... final_clock 50?!> Yes..i'm stretching 50 "frames" to 240 (1/5th speed of "real time")
In a simple scene like this the default final_clock 1 is the best choice. Normalizing
the clock makes things much easier to set up.
> > Apart from that, remember that this particle system doesn't have support> for moving> > environments IIRC. Does it have something to do with this?> I'm not moving environment..i only using spray
Without any code I must admit I'm clueless. First of all I would use final_clock 1.
You may want to change something in your code to fit the new clock delta.
The equation final_clock = number of frames is far from being a good choice. In such
a simple scene stick with final_clock 1. The clock will be interpolated from 0 to 1
during the animation, from frame_initial to frame_final. The number of frames and the
clock are no way correlated.
--
Jonathan.
Home: http://digilander.iol.it/jrgpov