POV-Ray : Newsgroups : povray.unofficial.patches : Cloth versions Server Time
1 Nov 2024 03:18:08 EDT (-0400)
  Cloth versions (Message 1 to 5 of 5)  
From: Geoff Wedig
Subject: Cloth versions
Date: 14 Jun 2001 10:22:04
Message: <3b28c88b@news.povray.org>
Hi.  I've been away from the newsgroup for awhile.  I was wondering if the
various cloth patch/sim, whatevers have been worked on recently. I have a
couple of image ideas that require clothlike objects, and am wondering if
they can do what I would need them to do. ;)

Geoff


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From: Jaime Vives Piqueres
Subject: Re: Cloth versions
Date: 15 Jun 2001 06:34:08
Message: <3B29E55D.96CA287E@ignorancia.org>
Geoff Wedig wrote:
> 
> Hi.  I've been away from the newsgroup for awhile.  I was wondering if the
> various cloth patch/sim, whatevers have been worked on recently. I have a
> couple of image ideas that require clothlike objects, and am wondering if
> they can do what I would need them to do. ;)

  I'm just starting to use POVman, wich includes the fantastic
"simcloth{}" by Bouff. I also have good ideas, but not all are posible,
at least not directly. I've done the obvious "tablecloth" one, and some
other more interesting, like a hanging towel and the typical
"wrinkled-hanging-cloth" on classic "still life" pictures. Good cloths
need very very big meshes, specially if you want them to interact with
little objects. But, what do you want to do? 

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Geoff Wedig
Subject: Re: Cloth versions
Date: 15 Jun 2001 08:02:29
Message: <3b29f954@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> Geoff Wedig wrote:
>> 
>> Hi.  I've been away from the newsgroup for awhile.  I was wondering if the
>> various cloth patch/sim, whatevers have been worked on recently. I have a
>> couple of image ideas that require clothlike objects, and am wondering if
>> they can do what I would need them to do. ;)

>   I'm just starting to use POVman, wich includes the fantastic
> "simcloth{}" by Bouff. I also have good ideas, but not all are posible,
> at least not directly. I've done the obvious "tablecloth" one, and some
> other more interesting, like a hanging towel and the typical
> "wrinkled-hanging-cloth" on classic "still life" pictures. Good cloths
> need very very big meshes, specially if you want them to interact with
> little objects. But, what do you want to do? 

Well, about a year ago, I wrote my own cloth simulator.  It worked quite
well, in fact, though I didn't have collision detection, which was a major
loss.

Right now, I need to do some draping over objects, specifically mesh
objects.  With MPs solid meshes, I should be able to do something, I was
thinking, but I wasn't sure any of the cloth sims could handle that yet.

I tried finding the URL, but doing a search on the povray page for cloth
turns up Xavier Provost's stuff, but nothing else, which was disappointing.

Geoff


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From: Vahur Krouverk
Subject: Re: Cloth versions
Date: 15 Jun 2001 14:50:14
Message: <3B2A594F.1A1A535D@comtrade.ee>
Geoff Wedig wrote:
> 
> Well, about a year ago, I wrote my own cloth simulator.  It worked quite
> well, in fact, though I didn't have collision detection, which was a major
> loss.
> 
> Right now, I need to do some draping over objects, specifically mesh
> objects.  With MPs solid meshes, I should be able to do something, I was
> thinking, but I wasn't sure any of the cloth sims could handle that yet.
> 
> I tried finding the URL, but doing a search on the povray page for cloth
> turns up Xavier Provost's stuff, but nothing else, which was disappointing.
> 

POVMan's last version (source+window's binaries) are in Bouf's homepage: 
http://tofbouf.free.fr/clothray/download_en.html
There is cloth tutorial as well (just follow links)

HTH,
Vahur


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From: Tony[B]
Subject: Re: Cloth versions
Date: 15 Jun 2001 17:22:49
Message: <3b2a7ca9$1@news.povray.org>
http://www.gamasutra.com/ has some articles you might find interesting.


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