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Hi. I've been away from the newsgroup for awhile. I was wondering if the
various cloth patch/sim, whatevers have been worked on recently. I have a
couple of image ideas that require clothlike objects, and am wondering if
they can do what I would need them to do. ;)
Geoff
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Geoff Wedig wrote:
>
> Hi. I've been away from the newsgroup for awhile. I was wondering if the
> various cloth patch/sim, whatevers have been worked on recently. I have a
> couple of image ideas that require clothlike objects, and am wondering if
> they can do what I would need them to do. ;)
I'm just starting to use POVman, wich includes the fantastic
"simcloth{}" by Bouff. I also have good ideas, but not all are posible,
at least not directly. I've done the obvious "tablecloth" one, and some
other more interesting, like a hanging towel and the typical
"wrinkled-hanging-cloth" on classic "still life" pictures. Good cloths
need very very big meshes, specially if you want them to interact with
little objects. But, what do you want to do?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Geoff Wedig wrote:
>>
>> Hi. I've been away from the newsgroup for awhile. I was wondering if the
>> various cloth patch/sim, whatevers have been worked on recently. I have a
>> couple of image ideas that require clothlike objects, and am wondering if
>> they can do what I would need them to do. ;)
> I'm just starting to use POVman, wich includes the fantastic
> "simcloth{}" by Bouff. I also have good ideas, but not all are posible,
> at least not directly. I've done the obvious "tablecloth" one, and some
> other more interesting, like a hanging towel and the typical
> "wrinkled-hanging-cloth" on classic "still life" pictures. Good cloths
> need very very big meshes, specially if you want them to interact with
> little objects. But, what do you want to do?
Well, about a year ago, I wrote my own cloth simulator. It worked quite
well, in fact, though I didn't have collision detection, which was a major
loss.
Right now, I need to do some draping over objects, specifically mesh
objects. With MPs solid meshes, I should be able to do something, I was
thinking, but I wasn't sure any of the cloth sims could handle that yet.
I tried finding the URL, but doing a search on the povray page for cloth
turns up Xavier Provost's stuff, but nothing else, which was disappointing.
Geoff
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Geoff Wedig wrote:
>
> Well, about a year ago, I wrote my own cloth simulator. It worked quite
> well, in fact, though I didn't have collision detection, which was a major
> loss.
>
> Right now, I need to do some draping over objects, specifically mesh
> objects. With MPs solid meshes, I should be able to do something, I was
> thinking, but I wasn't sure any of the cloth sims could handle that yet.
>
> I tried finding the URL, but doing a search on the povray page for cloth
> turns up Xavier Provost's stuff, but nothing else, which was disappointing.
>
POVMan's last version (source+window's binaries) are in Bouf's homepage:
http://tofbouf.free.fr/clothray/download_en.html
There is cloth tutorial as well (just follow links)
HTH,
Vahur
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http://www.gamasutra.com/ has some articles you might find interesting.
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