POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation and mesh data extraction patches Server Time
23 May 2024 16:29:38 EDT (-0400)
  Tesselation and mesh data extraction patches (Message 31 to 32 of 32)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Chris Huff
Subject: Re: Tesselation and mesh data extraction patches
Date: 19 Dec 2000 09:31:06
Message: <chrishuff-216878.09321219122000@news.povray.org>
In article <3a3f270f@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   I can do that, but I want to get the basic tesselation to work first.
> I still can't find the bug. It's making me crazy. I really don't know 
> what is causing it.

Send me the code and I will look at it...though I'm not too hopeful, 
since I have never done anything with this sort of tesselation...


>   I'm tempted to just give up.

Noooo! Don't even talk like that... ;-)


>   The odd thing is that the location of the sphere shouldn't matter. Only
> the size of the bounding box should have any effect on the algorithm, not
> the location, and it's only the location which changes in the examples
> above.
>   I just don't know what to do anymore.

Does it show up if you don't translate the tesselated sphere back in 
position? Are all your calculations relative to the bounding box and not 
to the origin?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Warp
Subject: Re: Tesselation and mesh data extraction patches
Date: 21 Dec 2000 07:18:59
Message: <3a41f533@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: Send me the code and I will look at it...though I'm not too hopeful, 
: since I have never done anything with this sort of tesselation...

  Let me look at the code just once again. If I can't figure out anything,
I'll send it to you.

: Does it show up if you don't translate the tesselated sphere back in 
: position?

  Yes.

: Are all your calculations relative to the bounding box and not 
: to the origin?

  The calculations always take the geometry of the bounding box. It
shouldn't matter what is the location of the bounding box.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.