|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This has me much confused. Any code involving a mesh{}, under the
Superpatch 3.1e for Windows, produces the error:
Attempt to malloc zero size block (File:
C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
I did not compile the Superpatch from source, and nor does the directory
and file above exist on my hard drive.
For example, even the simplistic:
camera {location 3 look_at 0}
light_source {<0,10,5>,1}
mesh {
triangle { <0,0,0>, <1,0,0>, <0,0,1> }
}
dies at line 5. I know that a few months ago I rendered a scene on a
different computer, with the Superpatch, involving a mesh, and it
worked. So either I have a more recent version of the Superpartch which
doesn't deal with meshes, or my install of the Superpatch is flawed.
Anyone else know of this?
Thanks,
-Alex Vandiver
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alex Vandiver wrote:
>
> This has me much confused. Any code involving a mesh{}, under the
> Superpatch 3.1e for Windows, produces the error:
> Attempt to malloc zero size block (File:
> C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
> Anyone else know of this?
As far as I know it is a known bug in the SuperPatch that has been
fixed in the next version but has not yet been released.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ken wrote:
> As far as I know it is a known bug in the SuperPatch that has been
> fixed in the next version but has not yet been released.
Manythanks for the fast response, Sir Ken.
-Alex
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
While we're on the subject, any chance, Ron, of a quick service release of
the superpatch with this bug fixed! I'm desperate for the facilities of the
superpatch to use with meshes.
Mick
Alex Vandiver <van### [at] tiacnet> wrote in message
news:383### [at] tiacnet...
> This has me much confused. Any code involving a mesh{}, under the
> Superpatch 3.1e for Windows, produces the error:
> Attempt to malloc zero size block (File:
> C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
>
> I did not compile the Superpatch from source, and nor does the directory
> and file above exist on my hard drive.
>
> For example, even the simplistic:
> camera {location 3 look_at 0}
> light_source {<0,10,5>,1}
> mesh {
> triangle { <0,0,0>, <1,0,0>, <0,0,1> }
> }
> dies at line 5. I know that a few months ago I rendered a scene on a
> different computer, with the Superpatch, involving a mesh, and it
> worked. So either I have a more recent version of the Superpartch which
> doesn't deal with meshes, or my install of the Superpatch is flawed.
> Anyone else know of this?
> Thanks,
> -Alex Vandiver
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 21 Nov 1999 08:57:58 -0000, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:
>While we're on the subject, any chance, Ron, of a quick service release of
>the superpatch with this bug fixed! I'm desperate for the facilities of the
>superpatch to use with meshes.
Your wish is my command. There's a preliminary version of 3.1g in the
usual place...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
All hail the Ron... Hulaptababalulatebebabalapbebelalala*!
*Heard it in a cartoon... :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jumanji by any chance?
On a serious note: yippie!! the Super Patch lives!
Bob
TonyB <ben### [at] panamaphoenixnet> wrote in message
news:3838a19f@news.povray.org...
> All hail the Ron... Hulaptababalulatebebabalapbebelalala*!
>
>
>
>
>
> *Heard it in a cartoon... :)
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
*** THANKS ****
<relief sound>
You make my day.
Looks like I'll be able to render some grass and trees again in the Superpatch
:-)
G.
Ron Parker wrote:
> On Sun, 21 Nov 1999 08:57:58 -0000, "Mick Hazelgrove"
> <mha### [at] mindaswinternetcouk> wrote:
>
> >While we're on the subject, any chance, Ron, of a quick service release of
> >the superpatch with this bug fixed! I'm desperate for the facilities of the
> >superpatch to use with meshes.
>
> Your wish is my command. There's a preliminary version of 3.1g in the
> usual place...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ThankyouThankyouThankyouThankyouThankyouThankyouThankyou
ThankyouThankyouThankyouThankyouThankyouThankyouThankyou
ThankyouThankyouThankyouThankyouThankyouThankyouThankyou
ThankyouThankyouThankyouThankyouThankyouThankyouThankyou
Mick
Gilles Tran <tra### [at] inapginrafr> wrote in message
news:38391E05.5F279795@inapg.inra.fr...
> *** THANKS ****
> <relief sound>
> You make my day.
> Looks like I'll be able to render some grass and trees again in the
Superpatch
> :-)
> G.
>
> Ron Parker wrote:
>
> > On Sun, 21 Nov 1999 08:57:58 -0000, "Mick Hazelgrove"
> > <mha### [at] mindaswinternetcouk> wrote:
> >
> > >While we're on the subject, any chance, Ron, of a quick service release
of
> > >the superpatch with this bug fixed! I'm desperate for the facilities of
the
> > >superpatch to use with meshes.
> >
> > Your wish is my command. There's a preliminary version of 3.1g in the
> > usual place...
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3838732d.338845525@news.povray.org>, Ron Parker
<par### [at] fwicom> wrote:
> Your wish is my command. There's a preliminary version of 3.1g in the
> usual place...
Has the source code been updated?
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |