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While we're on the subject, any chance, Ron, of a quick service release of
the superpatch with this bug fixed! I'm desperate for the facilities of the
superpatch to use with meshes.
Mick
Alex Vandiver <van### [at] tiacnet> wrote in message
news:383### [at] tiacnet...
> This has me much confused. Any code involving a mesh{}, under the
> Superpatch 3.1e for Windows, produces the error:
> Attempt to malloc zero size block (File:
> C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
>
> I did not compile the Superpatch from source, and nor does the directory
> and file above exist on my hard drive.
>
> For example, even the simplistic:
> camera {location 3 look_at 0}
> light_source {<0,10,5>,1}
> mesh {
> triangle { <0,0,0>, <1,0,0>, <0,0,1> }
> }
> dies at line 5. I know that a few months ago I rendered a scene on a
> different computer, with the Superpatch, involving a mesh, and it
> worked. So either I have a more recent version of the Superpartch which
> doesn't deal with meshes, or my install of the Superpatch is flawed.
> Anyone else know of this?
> Thanks,
> -Alex Vandiver
>
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