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This has me much confused. Any code involving a mesh{}, under the
Superpatch 3.1e for Windows, produces the error:
Attempt to malloc zero size block (File:
C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
I did not compile the Superpatch from source, and nor does the directory
and file above exist on my hard drive.
For example, even the simplistic:
camera {location 3 look_at 0}
light_source {<0,10,5>,1}
mesh {
triangle { <0,0,0>, <1,0,0>, <0,0,1> }
}
dies at line 5. I know that a few months ago I rendered a scene on a
different computer, with the Superpatch, involving a mesh, and it
worked. So either I have a more recent version of the Superpartch which
doesn't deal with meshes, or my install of the Superpatch is flawed.
Anyone else know of this?
Thanks,
-Alex Vandiver
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