|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
there an example file some where demonstrating the use of angle-dependant
reflections, or is this an automatic thing with the SuperPatch?
--
GrimDude
vos### [at] arkansasnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 5 May 1999 14:35:53 -0500, GrimDude <vos### [at] arkansasnet> wrote:
>Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
>there an example file some where demonstrating the use of angle-dependant
>reflections, or is this an automatic thing with the SuperPatch?
It's not automatic. If there are any sample files, they are probably
included with the original wyzpov patch, available at
http://twysted.net/patchstation . I don't recall seeing any, though.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
well its not a good example but the title image of my
webpage uses angle based reflection. due to it not being
a flat surface its difcult to see the effects. its a more
suttle effect
http://www.xenoarch.com
heres the texture info
the object for the water had an interior of
interior {ior 1.9}
since reflection_type of 1 requires an ior
to base its calculations.
#declare Water2T=texture{
pigment{
rgb <0.6,0.7,0.8>*0.6
}
finish{
ambient 0.25
brilliance 4
diffuse 0.5
metallic
specular 0.80
roughness 1/80
reflection_type 1
reflection_blur 0.01
}
}
GrimDude wrote:
>
> Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
> there an example file some where demonstrating the use of angle-dependant
> reflections, or is this an automatic thing with the SuperPatch?
>
> --
> GrimDude
> vos### [at] arkansasnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
I hadn't seen any changes in the pov help files I thought there wasn't even
a clue to what the syntax could be. <G> I knew that couldn't be! heh
I'm on the bright/dim roller coaster. :)
BTW, this patch really helped out my P51 traces and I am looking forward
to the inclusion of all of the patches in the next version of Pov.
Hopefully, angle-dependant reflections will make it in. All I can say is,
Wow!
GrimDude
vos### [at] arkansasnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Thu, 6 May 1999 00:56:41 -0500, GrimDude <vos### [at] arkansasnet> wrote:
> Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
>I hadn't seen any changes in the pov help files I thought there wasn't even
>a clue to what the syntax could be. <G> I knew that couldn't be! heh
There is documentation included with the superpatch, but it's in the form
of a Word97 document. I have someone reformatting it now, and whenever he
gets back to me I'll put the new docs and the new patch online.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Checking...
Aha! It's in my bin directory. Sorry to have bothered you! :)
GrimDude
vos### [at] arkansasnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That particular patch is a must IMHO. Water just doesn't look the same without
it.
It would be cool if they would add an camera angle-based pattern option too, so
you could have pigments and normals vary based on that. Then just about all
the bases would be covered in that respect. :)
-Mike
GrimDude wrote:
> Thanks, Ron. It wasn't real obvious what exactly the diff thingie was. As
> I hadn't seen any changes in the pov help files I thought there wasn't even
> a clue to what the syntax could be. <G> I knew that couldn't be! heh
> I'm on the bright/dim roller coaster. :)
> BTW, this patch really helped out my P51 traces and I am looking forward
> to the inclusion of all of the patches in the next version of Pov.
> Hopefully, angle-dependant reflections will make it in. All I can say is,
> Wow!
>
> GrimDude
> vos### [at] arkansasnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |