POV-Ray : Newsgroups : povray.unofficial.patches : Angle dependant reflections in SuperPatch : Re: Angle dependant reflections in SuperPatch Server Time
2 Nov 2024 17:18:18 EDT (-0400)
  Re: Angle dependant reflections in SuperPatch  
From: Matthew Corey Brown - XenoArch
Date: 6 May 1999 00:14:42
Message: <37310A04.3BC49A9A@xenoarch.com>
well its not a good example but the title image of my
webpage uses angle based reflection. due to it not being
a flat surface its difcult to see the effects. its a more
suttle effect

http://www.xenoarch.com

heres the texture info
the object for the water had an interior of

   interior {ior 1.9}
since reflection_type of 1 requires an ior
to base its calculations.

#declare Water2T=texture{
   pigment{
      rgb <0.6,0.7,0.8>*0.6
   }
   finish{
      ambient 0.25
      brilliance 4
      diffuse 0.5
      metallic
      specular 0.80
      roughness 1/80
      reflection_type 1
      reflection_blur 0.01
   }
}



GrimDude wrote:
> 
> Maybe I'm missing a link on Ken's page, or maybe this doesn't exist? Is
> there an example file some where demonstrating the use of angle-dependant
> reflections, or is this an automatic thing with the SuperPatch?
> 
> --
> GrimDude
> vos### [at] arkansasnet


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