POV-Ray : Newsgroups : povray.unix : Development in POV-Ray Server Time: 17 Jun 2019 06:35:13 GMT
  Development in POV-Ray (Message 1 to 7 of 7)  
From: bakom
Subject: Development in POV-Ray
Date: 17 Jan 2015 18:55:00
Message: <web.54baaf0bfe610e3d946bb26c0@news.povray.org>
I am a Gurwinder and love to work on Ray-Tracing. As POV-Ray is powerful
raytracer, I have asked many queries and got very good response from the
community.
I want to become a part of developer of POV-Ray.
I want to know that from where ( online or in documentation )  I came to know
about under-developing part of POV-Ray. Are there any upcoming tasks on which I
can work.


Thanks
There is no taste in success without failure.
Gurwinder Singh Bains


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From: clipka
Subject: Re: Development in POV-Ray
Date: 18 Jan 2015 16:44:01
Message: <54bbe2d1$1@news.povray.org>
Am 17.01.2015 um 19:53 schrieb bakom:
> I am a Gurwinder and love to work on Ray-Tracing. As POV-Ray is powerful
> raytracer, I have asked many queries and got very good response from the
> community.
> I want to become a part of developer of POV-Ray.
> I want to know that from where ( online or in documentation )  I came to know
> about under-developing part of POV-Ray. Are there any upcoming tasks on which I
> can work.

As you are posting on the Unix newsgroup, I presume your development 
expertise is primarily with Unix systems.

We definitely do need someone to take care of the Unix-specific portions 
of the software, as at present the dev team is dominated by Windows 
jockeys, and while they can find their way around the Unix portion of 
the code if needs be, they don't have the time and energy to give it the 
love and attention it deserves.

If you are also familiar with Unix build tools (be it automake or 
otherwise), then a major overhaul of the Unix build process would be a 
welcome contribution as well.

If you're good at 3D maths, there would also be some ray-surface 
intersection tests and similar code requiring an overhaul (most notably 
the sphere sweep primitive).

Trying to fix open bugs (we do have some of those) might also be a good 
way to start into POV-Ray development.


Once you've familiarized yourself a bit with the POV-Ray code, there are 
certainly enough other tasks to keep you busy ;)


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From: bakom
Subject: Re: Development in POV-Ray
Date: 19 Jan 2015 15:50:01
Message: <web.54bd26815f3d0465efaaaa480@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 17.01.2015 um 19:53 schrieb bakom:
> As you are posting on the Unix newsgroup, I presume your development
> expertise is primarily with Unix systems.

Yes, I am a Unix user. :)

> We definitely do need someone to take care of the Unix-specific portions
> of the software, as at present the dev team is dominated by Windows
> jockeys, and while they can find their way around the Unix portion of
> the code if needs be, they don't have the time and energy to give it the
> love and attention it deserves.
>
> If you are also familiar with Unix build tools (be it automake or
> otherwise), then a major overhaul of the Unix build process would be a
> welcome contribution as well.
>
> If you're good at 3D maths, there would also be some ray-surface
> intersection tests and similar code requiring an overhaul (most notably
> the sphere sweep primitive).

No, I am new to it. Its interesting to hear about 3D maths :P.

> Trying to fix open bugs (we do have some of those) might also be a good
> way to start into POV-Ray development.

I am a beginner in POV-Ray. Is there any area which you want to suggest me to
start(by which I can enter in developers castle through C programming or using
three.js, a javascript 3D library ).

> Once you've familiarized yourself a bit with the POV-Ray code, there are
> certainly enough other tasks to keep you busy ;)

Thanks for guiding me in right way. Want to be busy with this great software. :)


Thanks
There is no taste in success without failure.
Gurwinder Singh Bains


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From: clipka
Subject: Re: Development in POV-Ray
Date: 19 Jan 2015 17:59:47
Message: <54bd4613$1@news.povray.org>
Am 19.01.2015 um 16:45 schrieb bakom:

> I am a beginner in POV-Ray. Is there any area which you want to suggest me to
> start(by which I can enter in developers castle through C programming or using
> three.js, a javascript 3D library ).

POV-Ray is written in C++, so experience with that programming language 
is essential if you want to help develop POV-Ray.

You also need to be familiar with POV-Ray to some degree.

Based on your reply, maybe your expertise is actually more useful in 
developing utilities, rather than POV-Ray itself? From your web page, I 
gather you have done a bit of work on exporting from BRL-Cad to POV-Ray; 
such an exporter - and further work on it - might make for a valuable 
contribution to the POV-Ray ecosystem in its own right. As far as I 
know, there's no other free professional-grade solid-geometry CAD 
package with POV-Ray export out there yet.


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From: Mr
Subject: Re: Development in POV-Ray
Date: 22 Jan 2015 13:05:01
Message: <web.54c0f4685f3d04656ee70590@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 19.01.2015 um 16:45 schrieb bakom:
>
> > I am a beginner in POV-Ray. Is there any area which you want to suggest me to
> > start(by which I can enter in developers castle through C programming or using
> > three.js, a javascript 3D library ).
>
> POV-Ray is written in C++, so experience with that programming language
> is essential if you want to help develop POV-Ray.
>
> You also need to be familiar with POV-Ray to some degree.
>
> Based on your reply, maybe your expertise is actually more useful in
> developing utilities, rather than POV-Ray itself? From your web page, I
> gather you have done a bit of work on exporting from BRL-Cad to POV-Ray;
> such an exporter - and further work on it - might make for a valuable
> contribution to the POV-Ray ecosystem in its own right. As far as I
> know, there's no other free professional-grade solid-geometry CAD
> package with POV-Ray export out there yet.

Yes please! exporters need some love! With your background maybe you could make
good use of the communication dlls and real time mode to make BRLCAD much
modernised and show what POV is capable of.

Otherwise, if you prefer Blender, You're welcome to provide any  change to its
POV exporter, provided they don't break its existing functionality you can reach
me through here or Blenderartists.org which has a POV-Ray forum group


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From: bakom
Subject: Re: Development in POV-Ray
Date: 24 Jan 2015 16:40:00
Message: <web.54c3ca375f3d0465fa77b3bb0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 19.01.2015 um 16:45 schrieb bakom:
>
> > I am a beginner in POV-Ray. Is there any area which you want to suggest me to
> > start(by which I can enter in developers castle through C programming or using
> > three.js, a javascript 3D library ).
>
> POV-Ray is written in C++, so experience with that programming language
> is essential if you want to help develop POV-Ray.
>
> You also need to be familiar with POV-Ray to some degree.
>
> Based on your reply, maybe your expertise is actually more useful in
> developing utilities, rather than POV-Ray itself? From your web page, I
> gather you have done a bit of work on exporting from BRL-Cad to POV-Ray;
> such an exporter - and further work on it - might make for a valuable
> contribution to the POV-Ray ecosystem in its own right. As far as I
> know, there's no other free professional-grade solid-geometry CAD
> package with POV-Ray export out there yet.

Yes, I am working on it. Along with that I have done lots of things with BRL-CAD
in last months. But aside from that, I would like to work with POV-Ray community
on 3D maths.
As you suggested me to work on 3D maths for POV-Ray, I want to start my new
journey with it :). As it also helps in game development. I have started reading
a pdf for 3d maths
http://fivedots.coe.psu.ac.th/Software.coe/241-213/F.Dunn,%20I.Parberry%20-%203D%20Math%20Primer%20for%20Graphics%20and
%20Game%20Development.pdf
So I will feel so proud to work on it.


--
Want less, give more.
Gurwinder Singh Bains


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From: bakom
Subject: Re: Development in POV-Ray
Date: 24 Jan 2015 16:55:01
Message: <web.54c3ce295f3d0465fa77b3bb0@news.povray.org>
"Mr" <nomail@nomail> wrote:

> Yes please! exporters need some love! With your background maybe you could make
> good use of the communication dlls and real time mode to make BRLCAD much
> modernised and show what POV is capable of.
>
> Otherwise, if you prefer Blender, You're welcome to provide any  change to its
> POV exporter, provided they don't break its existing functionality you can reach
> me through here or Blenderartists.org which has a POV-Ray forum group

I feel so thankful to you for your reply. I would like to work for Blender too.
I am familiar with Blender but not that much. I feel very pleased to help the
community and I think, working with the great community on such topic make me a
good Blenderer too.


--
Gurwinder Singh Bains


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