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From: Augustus
Subject: SSE2 and Linux
Date: 4 Sep 2002 11:00:16
Message: <web.3d761fa5cad4282b1c1896010@news.povray.org>
The SSE2 optimizations found in the Windows port of POVRay don't seem to
show up in the Linux port.  Why is this or am I missing something?

Thanks,
Augustus


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From: Safari
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 12:41:30
Message: <slrnancdtp.20m.y7pt9001@safari.homelinux.net>
On Wed,  4 Sep 2002 10:58:45 EDT, Augustus <nomail@nomail> wrote:
> The SSE2 optimizations found in the Windows port of POVRay don't seem to
> show up in the Linux port.  Why is this or am I missing something?

did compiler used to generate win binary generate SSE2 code or
does windows version include hand-coded asm optimizations?

at least with ICC 6 only one out of 10000000 executed instructions
was MMX one when I tested it some time ago (icc -tpp6 -xM).

unfortunately I can't test SSE2 stuff.

-- 
Safari - y7p### [at] sneakemailcomgovinvalid
"Talk is cheap. Show me the code." - Linus Torvalds


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From: Micha Riser
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 14:19:52
Message: <3d764ec7@news.povray.org>
Augustus wrote:

> The SSE2 optimizations found in the Windows port of POVRay don't seem to
> show up in the Linux port.  Why is this or am I missing something?
> 

So far only Pentium4 support SSE2. I can prepare a linux binary that uses 
SSE2 intructions.. but so far I have found nobody with a P4 to test it. If 
you have such a beast and would like to do the testing I will make a binary 
for it.

- Micha

-- 
http://objects.povworld.org - the POV-Ray Objects Collection


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From: Micha Riser
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 14:26:57
Message: <3d76506f@news.povray.org>
Safari wrote:
> 
> did compiler used to generate win binary generate SSE2 code or
> does windows version include hand-coded asm optimizations?

I just heard that intel has provided some p4 optimisation of the noise 
function for windows compilation. 

> 
> at least with ICC 6 only one out of 10000000 executed instructions
> was MMX one when I tested it some time ago (icc -tpp6 -xM).
> 

Yes, the problem is that mmx works for 32-bit FP only. So it can be used 
for colour stuff only. SSE would allow to operate on a vector of 4 32-bit 
floats simultaniously. Now most colour operation are on 3 components only, 
so icc will not vectorize them. Additionally it you have to use explicitly 
loops to make icc use it.

> unfortunately I can't test SSE2 stuff.
> 

SSE2 allows operations on vectors of 2 64-bit FP. This could be helpful for 
all the vector operations. But again it needs the use of loops e.g. in 
vector.h to make icc use it. Unfortunatly I can't test it either.

- Micha

-- 
http://objects.povworld.org - the POV-Ray Objects Collection


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From: Augustus
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 15:00:17
Message: <web.3d765724e7aba3891c1896010@news.povray.org>
Let's go for it.  I'm working on a review on LinuxHardware.org of a dual
Xeon system vs. a dual Athlon MP system and would love to see the advantage
of SSE2 instructions.  If you can get me the binary it would be great or
tell me how to compile it myself (or both).  You can reach me directly at
aug### [at] linuxhardwareorg.

Thanks

Micha Riser wrote:
>Augustus wrote:
>
>> The SSE2 optimizations found in the Windows port of POVRay don't seem to
>> show up in the Linux port.  Why is this or am I missing something?
>>
>
>So far only Pentium4 support SSE2. I can prepare a linux binary that uses
>SSE2 intructions.. but so far I have found nobody with a P4 to test it. If
>you have such a beast and would like to do the testing I will make a binary
>for it.
>
>- Micha
>
>http://objects.povworld.org - the POV-Ray Objects Collection
>


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From: Thorsten Froehlich
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 15:18:54
Message: <3d765c9e$1@news.povray.org>
In article <web.3d765724e7aba3891c1896010@news.povray.org> , "Augustus" 
<nomail@nomail> wrote:

> I'm working on a review on LinuxHardware.org of a dual
> Xeon system vs. a dual Athlon MP system

You are aware that POV-Ray 3.5 is single-threaded, right?

    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: SÅ‚awomir Szczyrba
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 15:30:04
Message: <slrnancoae.2l1.steev@hot.pl>

> 
> So far only Pentium4 support SSE2. I can prepare a linux binary that uses 
> SSE2 intructions.. but so far I have found nobody with a P4 to test it. If 
I can test it.
P4 1.8GHz

> - Micha


-- 
  ________ 
_/ __/ __/ Support wild life - vote for an orgy. 
 \__ \__ \_______________________________________________________________


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From: Augustus
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 17:10:07
Message: <web.3d7675b3e7aba3891c1896010@news.povray.org>
Yeah I'm aware.  It's still a good benchmark for the CPU itself though.

Augustus

Thorsten Froehlich wrote:
>In article <web.3d765724e7aba3891c1896010[at]news.povray.org> , "Augustus"
><nomail[at]nomail> wrote:
>
>> I'm working on a review on LinuxHardware.org of a dual
>> Xeon system vs. a dual Athlon MP system
>
>You are aware that POV-Ray 3.5 is single-threaded, right?
>
>    Thorsten
>
>
>____________________________________________________
>Thorsten Froehlich, Duisburg, Germany
>e-mail: tho### [at] trfde
>
>Visit POV-Ray on the web: http://mac.povray.org
>


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From: Micha Riser
Subject: Re: SSE2 and Linux
Date: 4 Sep 2002 19:07:38
Message: <3d76923a@news.povray.org>
S?awomir Szczyrba wrote:

> I can test it.
>

OK, binaries available form http://www.povworld.org/povray/binaries.html

Happy testing :) (Hope they do not crash all)

- Micha


-- 
http://objects.povworld.org - the POV-Ray Objects Collection


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From: SÅ‚awomir Szczyrba
Subject: [BIG] SSE2 and Linux - benchmark
Date: 7 Sep 2002 09:46:34
Message: <slrnanjn5m.8r5.steev@hot.pl>

> 
> OK, binaries available form http://www.povworld.org/povray/binaries.html
> Happy testing :) (Hope they do not crash all)
>
They work well :)

Here are some results. Very intresting, IMHO :)
"outpost.pov" is my own scene from last IRTC entry.
Rest of them are randomly chosen scenes from distribution.

Red Hat Linux release 7.2 (Enigma) Kernel 2.4.18 (i686)
Intel(R) Pentium(R) 4 CPU 1.80GHz 512kB cache (3604.48 bogomips)
512MB RAM(DDR)

File: benchmark.pov
 Vanilla     :    8440 seconds
 P4.nosse2   :    3447 seconds
 P4.sse2     :    3799 seconds
 P4.noiseopt :    4034 seconds

File: outpost.pov
 Vanilla     :    1005 seconds
 P4.nosse2   :     388 seconds
 P4.sse2     :     420 seconds
 P4.noiseopt :     496 seconds

File: micro.pov
 Vanilla     :     494 seconds
 P4.nosse2   :     215 seconds
 P4.sse2     :     395 seconds
 P4.noiseopt :     394 seconds

File: crystal.pov
 Vanilla     :      14 seconds
 P4.nosse2   :       5 seconds
 P4.sse2     :       7 seconds
 P4.noiseopt :       6 seconds

File: caustic2.pov
 Vanilla     :       4 seconds
 P4.nosse2   :       1 seconds
 P4.sse2     :       2 seconds
 P4.noiseopt :       1 seconds

File: chesmsh.pov
 Vanilla     :       4 seconds
 P4.nosse2   :       2 seconds
 P4.sse2     :       2 seconds
 P4.noiseopt :       2 seconds

File: chess2.pov
 Vanilla     :     275 seconds
 P4.nosse2   :     134 seconds
 P4.sse2     :     151 seconds
 P4.noiseopt :     151 seconds

File: crystal.pov
 Vanilla     :      14 seconds
 P4.nosse2   :       6 seconds
 P4.sse2     :       6 seconds
 P4.noiseopt :       6 seconds

File: interior_texture.pov
 Vanilla     :       7 seconds
 P4.nosse2   :       3 seconds
 P4.sse2     :       3 seconds
 P4.noiseopt :       3 seconds

File: media1.pov
 Vanilla     :      21 seconds
 P4.nosse2   :      14 seconds
 P4.sse2     :      12 seconds
 P4.noiseopt :      12 seconds

File: media2.pov
 Vanilla     :     101 seconds
 P4.nosse2   :      56 seconds
 P4.sse2     :      52 seconds
 P4.noiseopt :      57 seconds

File: media3.pov
 Vanilla     :     139 seconds
 P4.nosse2   :      98 seconds
 P4.sse2     :     108 seconds
 P4.noiseopt :     107 seconds

File: media4.pov
 Vanilla     :      14 seconds
 P4.nosse2   :      16 seconds
 P4.sse2     :      19 seconds
 P4.noiseopt :      18 seconds

File: media5.pov
 Vanilla     :      11 seconds
 P4.nosse2   :      11 seconds
 P4.sse2     :      13 seconds
 P4.noiseopt :      12 seconds

File: noise_generator.pov
 Vanilla     :       9 seconds
 P4.nosse2   :       3 seconds
 P4.sse2     :       3 seconds
 P4.noiseopt :       4 seconds

File: norm_acc.pov
 Vanilla     :      14 seconds
 P4.nosse2   :       5 seconds
 P4.sse2     :       6 seconds
 P4.noiseopt :       6 seconds

File: radiosity2.pov
 Vanilla     :      46 seconds
 P4.nosse2   :      25 seconds
 P4.sse2     :      31 seconds
 P4.noiseopt :      28 seconds

File: radiosity3.pov
 Vanilla     :      36 seconds
 P4.nosse2   :      20 seconds
 P4.sse2     :      24 seconds
 P4.noiseopt :      24 seconds

File: radiosity.pov
 Vanilla     :      45 seconds
 P4.nosse2   :      20 seconds
 P4.sse2     :      24 seconds
 P4.noiseopt :      23 seconds

> - Micha


-- 


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