POV-Ray : Newsgroups : povray.tools.general : Looking for a interactive viewer Server Time: 16 Dec 2018 23:14:30 GMT
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From: lelama
Subject: Looking for a interactive viewer
Date: 20 Sep 2016 21:15:00
Message: <web.57e1a665901a45167a63dc9f0@news.povray.org>
Hi,
I am looking for an interactive viewer "a la Blender".

Something very simple would be sufficient. Starting from a .pov, I would like to
render the file and click on some buttons to change the camera position and
camera.angle in real time and that's all.

Is there something out of the box for Ubuntu ? All modelers I have seen seem
dead.


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From: Mr
Subject: Re: Looking for a interactive viewer
Date: 21 Sep 2016 12:30:01
Message: <web.57e27c254ca2376716086ed00@news.povray.org>
"lelama" <nomail@nomail> wrote:
> Hi,
> I am looking for an interactive viewer "a la Blender".
>
> Something very simple would be sufficient. Starting from a .pov, I would like to
> render the file and click on some buttons to change the camera position and
> camera.angle in real time and that's all.
>
> Is there something out of the box for Ubuntu ? All modelers I have seen seem
> dead.

Do you know that Blender features a POV importer and exporter? Could you tell us
why you don't like it, so we can keep improving it?

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray


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From: lelama
Subject: Re: Looking for a interactive viewer
Date: 21 Sep 2016 17:05:00
Message: <web.57e2bd8f4ca2376721263ef70@news.povray.org>
"Mr" <nomail@nomail> wrote:
> "lelama" <nomail@nomail> wrote:
> > Hi,
> > I am looking for an interactive viewer "a la Blender".
> >
> > Something very simple would be sufficient. Starting from a .pov, I would like to
> > render the file and click on some buttons to change the camera position and
> > camera.angle in real time and that's all.
> >
> > Is there something out of the box for Ubuntu ? All modelers I have seen seem
> > dead.
>
> Do you know that Blender features a POV importer and exporter? Could you tell us
> why you don't like it, so we can keep improving it?
>
> https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray



I didn't know it. I will try.

On the video, we only see the full fixed rendering and some wireframe
representation. What I really want is the real time rough representation, not
with wireframes. Within Blender, I can move with the mouse in this rough
rendering to inspect the details of my constructions. This a feature I miss in
povray. To really "see the perspective", I think moving the image is a real
advantage. It is probably as important as the shadow to really "feel" the
perspective.

Thank you for the answer. This is very nice when people try to help :-)


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From: Thomas de Groot
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 08:08:29
Message: <57e3917d@news.povray.org>
On 21-9-2016 19:04, lelama wrote:
> "Mr" <nomail@nomail> wrote:
>> "lelama" <nomail@nomail> wrote:
>>> Hi,
>>> I am looking for an interactive viewer "a la Blender".
>>>
>>> Something very simple would be sufficient. Starting from a .pov, I would like to
>>> render the file and click on some buttons to change the camera position and
>>> camera.angle in real time and that's all.
>>>
>>> Is there something out of the box for Ubuntu ? All modelers I have seen seem
>>> dead.
>>
>> Do you know that Blender features a POV importer and exporter? Could you tell us
>> why you don't like it, so we can keep improving it?
>>
>> https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray
>
>
>
> I didn't know it. I will try.
>
> On the video, we only see the full fixed rendering and some wireframe
> representation. What I really want is the real time rough representation, not
> with wireframes. Within Blender, I can move with the mouse in this rough
> rendering to inspect the details of my constructions. This a feature I miss in
> povray. To really "see the perspective", I think moving the image is a real
> advantage. It is probably as important as the shadow to really "feel" the
> perspective.
>
> Thank you for the answer. This is very nice when people try to help :-)
>
>

There was Moray http://www.stmuc.com/moray/index.html which was a 
dedicated modeller to POV-Ray 3.5. It was discontinued for all kind of 
reasons and may be revived in a distant future (speculation). In the 
meantime and if you are curious, I recommend to play a bit with it. It 
can still be very useful in different ways.

Otherwise, there is Bishop3D but I do not know much about it. Stephen is 
the expert.

-- 
Thomas


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From: Stephen
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 08:33:32
Message: <57e3975c$1@news.povray.org>
On 9/22/2016 9:08 AM, Thomas de Groot wrote:

>
> There was Moray http://www.stmuc.com/moray/index.html which was a
> dedicated modeller to POV-Ray 3.5. It was discontinued for all kind of
> reasons and may be revived in a distant future (speculation). In the
> meantime and if you are curious, I recommend to play a bit with it. It
> can still be very useful in different ways.
>
> Otherwise, there is Bishop3D but I do not know much about it. Stephen is
> the expert.
>

In a way you are right but it is StephenS who is the real expert. :-D
I get by with it.

I would recommend against Moray, unless you prefer a coordinate system 
with the Z-axis set as up. (In PovRay the default is Y-axis: up.)

Both Moray and Bishop3D render with older versions of PovRay. Versions 
3.5 and 3.62 respectively. But the files can be manually run in the 
latest version of PovRay, without modification, taking advantage of your 
machine's multi cores . I cannot overstate how important that is. :)

{Actually I think I just did. ;-) }

-- 

Regards
     Stephen


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From: lelama
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 09:10:00
Message: <web.57e39f654ca2376721263ef70@news.povray.org>
Ok, thank you guys for the answer. I prefer not to start with something which is
already outdated, spending minutes or hours to bypass the problems that will
eventually happen.

Bishop 3D is unfortunatly only for windows as far as I understand.

Laurent.



Stephen <mca### [at] aolcom> wrote:
> On 9/22/2016 9:08 AM, Thomas de Groot wrote:
>
> >
> > There was Moray http://www.stmuc.com/moray/index.html which was a
> > dedicated modeller to POV-Ray 3.5. It was discontinued for all kind of
> > reasons and may be revived in a distant future (speculation). In the
> > meantime and if you are curious, I recommend to play a bit with it. It
> > can still be very useful in different ways.
> >
> > Otherwise, there is Bishop3D but I do not know much about it. Stephen is
> > the expert.
> >
>
> In a way you are right but it is StephenS who is the real expert. :-D
> I get by with it.
>
> I would recommend against Moray, unless you prefer a coordinate system
> with the Z-axis set as up. (In PovRay the default is Y-axis: up.)
>
> Both Moray and Bishop3D render with older versions of PovRay. Versions
> 3.5 and 3.62 respectively. But the files can be manually run in the
> latest version of PovRay, without modification, taking advantage of your
> machine's multi cores . I cannot overstate how important that is. :)
>
> {Actually I think I just did. ;-) }
>
> --
>
> Regards
>      Stephen


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From: lelama
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 09:20:01
Message: <web.57e3a1104ca2376721263ef70@news.povray.org>
Tried to read .pov in Blender without success.

First, I tried on Ubuntu studio, latest version. I was not able to activate the
add-on because of some inexistant file or directory.

Then I downloaded the latest binary blender version on the blender server. I
checked that the fileI was rendered correctly using povray directly. But it was
not correctly rendered in Blender Only a grey plane appeared, whereas it was
supposed to show a person on a bike.

Laurent.


"Mr" <nomail@nomail> wrote:
> "lelama" <nomail@nomail> wrote:
> > Hi,
> > I am looking for an interactive viewer "a la Blender".
> >
> > Something very simple would be sufficient. Starting from a .pov, I would like to
> > render the file and click on some buttons to change the camera position and
> > camera.angle in real time and that's all.
> >
> > Is there something out of the box for Ubuntu ? All modelers I have seen seem
> > dead.
>
> Do you know that Blender features a POV importer and exporter? Could you tell us
> why you don't like it, so we can keep improving it?
>
> https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray


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From: Mr
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 10:55:00
Message: <web.57e3b80b4ca2376716086ed00@news.povray.org>
"lelama" <nomail@nomail> wrote:
> Tried to read .pov in Blender without success.
>
> First, I tried on Ubuntu studio, latest version. I was not able to activate the
> add-on because of some inexistant file or directory.
>
> Then I downloaded the latest binary blender version on the blender server. I
> checked that the fileI was rendered correctly using povray directly. But it was
> not correctly rendered in Blender Only a grey plane appeared, whereas it was
> supposed to show a person on a bike.
>
> Laurent.
>
>
> "Mr" <nomail@nomail> wrote:
> > "lelama" <nomail@nomail> wrote:
> > > Hi,
> > > I am looking for an interactive viewer "a la Blender".
> > >
> > > Something very simple would be sufficient. Starting from a .pov, I would like to
> > > render the file and click on some buttons to change the camera position and
> > > camera.angle in real time and that's all.
> > >
> > > Is there something out of the box for Ubuntu ? All modelers I have seen seem
> > > dead.
> >
> > Do you know that Blender features a POV importer and exporter? Could you tell us
> > why you don't like it, so we can keep improving it?
> >
> > https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray


POV importer is new.  could you share the pov file for some bug fixing attempt?


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From: Stephen
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 11:05:20
Message: <57e3baf0$1@news.povray.org>
On 9/22/2016 10:14 AM, lelama wrote:
>
> Tried to read .pov in Blender without success.
>
> First, I tried on Ubuntu studio, latest version. I was not able to activate the
> add-on because of some inexistant file or directory.
>
> Then I downloaded the latest binary blender version on the blender server. I
> checked that the fileI was rendered correctly using povray directly. But it was
> not correctly rendered in Blender Only a grey plane appeared, whereas it was
> supposed to show a person on a bike.
>
> Laurent.
>
>

I had the same problem when I tried it yesterday.
I have not read the documentation on it. So that goes on the todo list.
Once I have finished a project I am working on. I am going to have a 
look to see what I did wrong or not do right.
After the import there was only a plane called: PovInfinitePlane



-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Looking for a interactive viewer
Date: 22 Sep 2016 11:14:45
Message: <57e3bd25$1@news.povray.org>
On 9/22/2016 11:52 AM, Mr wrote:
> POV importer is new.  could you share the pov file for some bug fixing attempt?


No sooner said than done.
I have just tried to import this file.

// 
****************************************************************************
// Created with Bishop3D for Windows
// Bishop3D Version 1.0.5.2
// 22/09/2016 - 12:10:10
// +BS8
// 
****************************************************************************


#version 3.7;  // or 3.6

background { color rgb <0.000,0.000,0.000> }

// 
****************************************************************************
// referenced scene items and forced visible scene items declaration begin
// 
****************************************************************************

#declare Shadow_Clouds_Bot =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}

rotate    <0.0,0.0,90.000>
rotate    <180.000,0.0,0.0>
scale     <1.000,6.000,6.000>
rotate    <-180.000,0.000,-90.000>
translate <0.000,-0.150,0.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}

#declare Shadow_Clouds_Mid =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}

rotate    <0.0,0.0,90.000>
rotate    <180.000,0.0,0.0>
scale     <1.000,6.000,6.000>
rotate    <-180.000,0.000,-90.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}

#declare Shadow_Clouds_Top =
pigment {
color rgbft <0.196,0.600,0.800,0.000,0.000>
}

#declare Polished_Brass0 =
texture {
pigment {
color rgbft <0.578,0.422,0.195,0.000,0.000>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  6.000
crand       0.000
diffuse     0.800
metallic    1.000
phong       0.800
phong_size  120.000
specular    0.000
roughness   0.050
reflection {
rgb <0.400,0.400,0.400>, rgb <0.400,0.400,0.400>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

#declare Grey_White_Tiles2 =
texture {
checker
texture {
pigment {
color rgbft <1.000,1.000,1.000,0.000,0.000>
}

normal {
bozo, 1.000
scale     <0.050,0.050,0.050>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  1.000
crand       0.000
diffuse     0.600
metallic    0.000
phong       0.000
phong_size  40.000
specular    0.000
roughness   0.249
reflection {
rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

texture {
pigment {
color rgbft <0.502,0.502,0.502,0.000,0.000>
}

normal {
bozo, 1.000
scale     <0.050,0.050,0.050>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  1.000
crand       0.000
diffuse     0.600
metallic    0.000
phong       0.000
phong_size  40.000
specular    0.000
roughness   0.249
reflection {
rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

scale     <10.000,10.000,10.000>
}

#declare Camera0 =
camera {
perspective
location <-4.671,96.889,-178.017>
up y
right 1.333*x
angle 33.000
sky <0.012,0.894,0.448>
look_at < 0.000, 7.500, 0.000 >
}


// 
****************************************************************************
// referenced scene items and forced visible scene items declaration end
// 
****************************************************************************

union {
light_source {
< 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
translate <15.811000,100.000000,-200.977356>
}

light_source {
< 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
shadowless
translate <-24.636320,55.859425,-195.075000>
}

}

sky_sphere {
pigment{ Shadow_Clouds_Top }
pigment{ Shadow_Clouds_Mid }
pigment{ Shadow_Clouds_Bot }

}

plane {
y , 0
texture{ Grey_White_Tiles2 }
}

sphere {
0.0, 1.000000
texture{ Polished_Brass0 }
scale     <10.000000,10.000000,10.000000>
translate <0.000000,10.000000,0.000000>
}


camera{ Camera0 }



-- 

Regards
     Stephen


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