POV-Ray : Newsgroups : povray.text.scene-files : Updated screen.inc Server Time
31 Oct 2024 19:00:13 EDT (-0400)
  Updated screen.inc (Message 9 to 18 of 18)  
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From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 30 Aug 2018 23:10:09
Message: <5b88b191$1@news.povray.org>
Another update, with more of Dick's tips.


Mike


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Attachments:
Download 'screen.inc.txt' (8 KB)

From: clipka
Subject: Re: Updated screen.inc
Date: 31 Aug 2018 09:28:44
Message: <5b89428c$1@news.povray.org>
Am 31.08.2018 um 04:58 schrieb dick balaska:
> On 08/30/2018 10:38 PM, Mike Horvath wrote:
>> On 8/30/2018 9:36 PM, dick balaska wrote:
>>> On 08/30/2018 09:32 PM, Mike Horvath wrote:
>>>> I updated the script slightly. There is now also the license, and I
>>>> incorporated the official changes to the Screen_Object macro.
>>>>
>>>
>>> Why does it save and restore the version, but not change it?
>>>
>>
>> I forgot about that. What should I do instead?
>>
> 
> I would just delete those two lines, they are unnecessary.

A smarter approach would be to leave them in, and add a `#version 3.7`
(or some such) indicating the minimum version of POV-Ray known to work
with the include file.


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From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 5 Sep 2018 17:43:47
Message: <5b904e13$1@news.povray.org>
I added the version check back in. It should work in POV 3.7 and later now.


Mike


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From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 15 Sep 2018 02:29:53
Message: <5b9ca6e1$1@news.povray.org>
I noticed I let a bug slip in that was causing the "Screen_Object()" 
macro to fail. I have attached the updated script.


Mike


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Attachments:
Download 'screen.inc.txt' (8 KB)

From: Kenneth
Subject: Re: Updated screen.inc
Date: 15 Sep 2018 18:50:00
Message: <web.5b9d8c4ad61dfd43a47873e10@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> I noticed I let a bug slip in that was causing the "Screen_Object()"
> macro to fail. I have attached the updated script.
>
>
> Mike

Thanks! Haven't tried it out yet, but will.

I made a few changes of my own to the original screen.inc years ago-- to improve
its precision with HIGH-res cylindrical height_fields and such, when made there.
(and also figured out where to add an 'inside vector' to such things, for use in
CSG.) I hope I can find the old code at some point; I think I lost it :-(


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From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 23 Jun 2019 22:40:00
Message: <5d103800$1@news.povray.org>
I discovered a lot of bugs that I didn't notice before.

These updated versions may work better. There are new test cases in the 
demo scene. Let me know if they're not working.


Michael


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Attachments:
Download 'screen_mjh.inc.txt' (9 KB) Download 'screen_mjh.pov.txt' (10 KB)

From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 25 Jun 2019 03:32:00
Message: <5d11cdf0@news.povray.org>
Some small tweaks, as well as some notes.

NOTES (MJH)
* Camera_Angle and Camera_Zoom are ignored by Mode 2.
* Outputted Camera_Look_At is incorrect with Mode 2 when orthographic
   projection is disabled. Not sure this can be fixed.
* In my opinion, Set_Camera_Angle and Set_Camera_Zoom should disregard
   Camera_Aspect_Ratio. Instead, Camera_Aspect_Ratio should be handled
   at other points in the code. However, altering this behavior could
   affect old scenes.


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Attachments:
Download 'screen_mjh.inc.txt' (10 KB) Download 'screen_mjh.pov.txt' (10 KB)

From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 25 Jun 2019 03:34:33
Message: <5d11ce89$1@news.povray.org>
On 6/25/2019 3:32 AM, Mike Horvath wrote:
> Some small tweaks, as well as some notes.
> 
> NOTES (MJH)
> * Camera_Angle and Camera_Zoom are ignored by Mode 2.
> * Outputted Camera_Look_At is incorrect with Mode 2 when orthographic
>    projection is disabled. Not sure this can be fixed.
> * In my opinion, Set_Camera_Angle and Set_Camera_Zoom should disregard
>    Camera_Aspect_Ratio. Instead, Camera_Aspect_Ratio should be handled
>    at other points in the code. However, altering this behavior could
>    affect old scenes.

Additional note:

Is it even possible to determine the look_at point when you are using 
location, direction, right, and up and perspective projection?


Michael


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From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 25 Jun 2019 03:37:32
Message: <5d11cf3c$1@news.povray.org>
Oops, I forgot to trim some test code that causes experimental behavior. 
I have attached the unaffected code to this post.


Michael


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Attachments:
Download 'screen_mjh.inc.txt' (10 KB) Download 'screen_mjh.pov.txt' (10 KB) Download 'notes.txt' (1 KB)

From: Mike Horvath
Subject: Re: Updated screen.inc
Date: 25 Jun 2019 06:04:17
Message: <5d11f1a1@news.povray.org>
Made some minor tweaks, and updated the documentation. These are 
probably the last changes I will make unless there is feedback.


Michael


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Attachments:
Download 'screen_mjh.inc.txt' (11 KB) Download 'screen_mjh.pov.txt' (10 KB) Download 'notes.txt' (1 KB)

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