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I added the version check back in. It should work in POV 3.7 and later now.
Mike
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Attachments:
Download 'screen.inc.txt' (8 KB)
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I noticed I let a bug slip in that was causing the "Screen_Object()"
macro to fail. I have attached the updated script.
Mike
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Attachments:
Download 'screen.inc.txt' (8 KB)
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Mike Horvath <mik### [at] gmailcom> wrote:
> I noticed I let a bug slip in that was causing the "Screen_Object()"
> macro to fail. I have attached the updated script.
>
>
> Mike
Thanks! Haven't tried it out yet, but will.
I made a few changes of my own to the original screen.inc years ago-- to improve
its precision with HIGH-res cylindrical height_fields and such, when made there.
(and also figured out where to add an 'inside vector' to such things, for use in
CSG.) I hope I can find the old code at some point; I think I lost it :-(
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I discovered a lot of bugs that I didn't notice before.
These updated versions may work better. There are new test cases in the
demo scene. Let me know if they're not working.
Michael
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Attachments:
Download 'screen_mjh.inc.txt' (9 KB)
Download 'screen_mjh.pov.txt' (10 KB)
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Some small tweaks, as well as some notes.
NOTES (MJH)
* Camera_Angle and Camera_Zoom are ignored by Mode 2.
* Outputted Camera_Look_At is incorrect with Mode 2 when orthographic
projection is disabled. Not sure this can be fixed.
* In my opinion, Set_Camera_Angle and Set_Camera_Zoom should disregard
Camera_Aspect_Ratio. Instead, Camera_Aspect_Ratio should be handled
at other points in the code. However, altering this behavior could
affect old scenes.
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Attachments:
Download 'screen_mjh.inc.txt' (10 KB)
Download 'screen_mjh.pov.txt' (10 KB)
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On 6/25/2019 3:32 AM, Mike Horvath wrote:
> Some small tweaks, as well as some notes.
>
> NOTES (MJH)
> * Camera_Angle and Camera_Zoom are ignored by Mode 2.
> * Outputted Camera_Look_At is incorrect with Mode 2 when orthographic
> projection is disabled. Not sure this can be fixed.
> * In my opinion, Set_Camera_Angle and Set_Camera_Zoom should disregard
> Camera_Aspect_Ratio. Instead, Camera_Aspect_Ratio should be handled
> at other points in the code. However, altering this behavior could
> affect old scenes.
Additional note:
Is it even possible to determine the look_at point when you are using
location, direction, right, and up and perspective projection?
Michael
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Oops, I forgot to trim some test code that causes experimental behavior.
I have attached the unaffected code to this post.
Michael
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Attachments:
Download 'screen_mjh.inc.txt' (10 KB)
Download 'screen_mjh.pov.txt' (10 KB)
Download 'notes.txt' (1 KB)
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Made some minor tweaks, and updated the documentation. These are
probably the last changes I will make unless there is feedback.
Michael
Post a reply to this message
Attachments:
Download 'screen_mjh.inc.txt' (11 KB)
Download 'screen_mjh.pov.txt' (10 KB)
Download 'notes.txt' (1 KB)
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