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>> You people must render something utterly different to what I render! I
>> think the most demanding scene I ever ran wanted 10MB of RAM or
>> something...
>
> I'm sure even a game like Crysis needs more memory than your pov RSOCPs.
Crysis represents complex shapes by just blindly throwing hundreds of
billions of triangles at the problem.
Also, Crysis has to represent an entire world, not just the image
currently on screen.
Finally, Crysis was made by people who actually possess talent. :-(
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Sabrina Kilian wrote:
> Messy and annoying, when the CPU gives you just under 4 gigs in a simple
> 32-bit OS as long as the system has the virtual ram space available. And
> even more than that in 64-bit, if you ask the OS nicely.
More than that in 32 bits too, if you ask the OS nicely. :-) You just have
to manage the virtual -> real mapping yourself. (I.e., the mapping of your
virtual addresses onto disk space, not the mapping of your virtual addresses
into RAM space.)
People nowadays don't remember what it was like when *every* program didn't
have enough address space, when a simple sub-notepad-sophistication keyboard
driven text editor didn't have enough address space to hold a document...
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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Darren New <dne### [at] san rr com> wrote:
> People nowadays don't remember what it was like when *every* program didn't
> have enough address space, when a simple sub-notepad-sophistication keyboard
> driven text editor didn't have enough address space to hold a document...
Good thing that technology marches forward, isn't it?-)
--
- Warp
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> People nowadays don't remember what it was like when *every* program didn't
>> have enough address space, when a simple sub-notepad-sophistication keyboard
>> driven text editor didn't have enough address space to hold a document...
>
> Good thing that technology marches forward, isn't it?-)
Indeed. It's nice to be able to tell the customer it's now *his* fault when
his files are too big. ;-)
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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Orchid XP v8 escreveu:
>>> You people must render something utterly different to what I render!
>>> I think the most demanding scene I ever ran wanted 10MB of RAM or
>>> something...
>>
>> I'm sure even a game like Crysis needs more memory than your pov RSOCPs.
>
> Crysis represents complex shapes by just blindly throwing hundreds of
> billions of triangles at the problem.
yes, which is why it needs so much memory.
--
a game sig: http://tinyurl.com/d3rxz9
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On 15-1-2010 2:40, nemesis wrote:
> Darren New wrote:
>> nemesis wrote:
>>> A path tracer sports physically correct rendering,
>>
>> Well, maybe "closer to physically correct rendering".
>
> yes. In any case, I was pointing to andrel is that it's using the GPU
> power to raytrace with a typical raytracing algorithm, not using any
> fake scanline game tech.
And I wish you would stop that, because I know and there is no point
repeating the obvious.
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On 15-1-2010 16:40, Chambers wrote:
> andrel wrote:
>> Anyway, the best we can hope for is a continuation of POV along the
>> lines that we are currently following.
>
> No, the best we can hope for is the introduction of heterogenous arrays
> of processors whith automatic load balancing and sharing.
>
> Such processors would automatically vectorize the code run on them when
> appropriate; in other words, programs wouldn't need to be rewritten to
> use new libraries, they would just run faster.
>
> It's a similar concept to how out of order execution works; the
> processor examines the code, rearranges it and sends it to the various
> processing units as appropriate.
>
> ...Chambers
I agree. It was merely meant as a contrast to spending a lot of time now
to try to port to one specific architecture. Particularly if that is not
supported by the standard setup of a typical POV user. The current
approach in the developing team is rather conservative and cautious, I
support that.
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On 15-1-2010 2:31, nemesis wrote:
> now tell me: please say you're a hottie german blondie and not a fat
> old fart! :D
Sabrina: My sincere apologies for having been the one who brought this
upon you. I should have realized that someone who did not understand
that 'dear' and 'sweetie' are inappropriate in this group, would also
not understand that it is not done to ask for personal information.
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andrel <a_l### [at] hotmail com> wrote:
> On 15-1-2010 2:31, nemesis wrote:
> > now tell me: please say you're a hottie german blondie and not a fat
> > old fart! :D
>
> Sabrina: My sincere apologies for having been the one who brought this
> upon you. I should have realized that someone who did not understand
> that 'dear' and 'sweetie' are inappropriate in this group, would also
> not understand that it is not done to ask for personal information.
bit rusty that humor detector of yours, huh?
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andrel <a_l### [at] hotmail com> wrote:
> to try to port to one specific architecture. Particularly if that is not
> supported by the standard setup of a typical POV user.
GPU's are part of every computer nowadays whether you use them or not.
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