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Hi,
--- Shameless plug post ---
Though I'm not active in the POV-Ray newsgroups anymore, I thought I'd pop in
and say that the game engine / development tool made by the company I work for
was made free about a month ago. If you have any desire or dream of making
computer games, it's really worth checking out:
http://unity3d.com
There's still a paid Pro version with a few extra features, but the free version
is fully functional, time-unlimited, and you can do whatever you want with the
games you make with it, such as selling them.
I think Unity can appeal a lot to POV-Ray users. I originally learned to program
with POV-Ray. I started writing just static scenes; then I began using
conditionals and loops, and suddenly I was doing complicated programming!
Unity is much the same: We have lots of people in the Unity community who are
starting out using the tool without any prior programming experience, but they
get by because a lot of basic things are very easy to do with the tool, and
there's a lot of code snippets and classes shared in the community that can go a
long way. And gradually they are learning programming by using Unity.
Unity can also make games that can run directly in the browser using a plug-in
(on Mac and Windows, all major browsers). Here's a couple of my favorite small
games:
http://puzzlebloom.com/
Great-loking puzzle game. This was made as a student game production by a small
team (about 12 people I think) in just one month.
http://www.sophiehoulden.com/games/boxgame/
Very interesting gravity-changing puzzle game made by one girl (though a few
more people worked on the prototype).
http://blurst.com/
FlashBang Studios also have a lot of neat, bizarre, action-oriented games at
their Blurst website, including the game "Off-Road Velociraptor Safari".
If you do give Unity a try, look for the new build-in animation editor in the
latest version - it was developed by me. :)
Rune
--
http://runevision.com
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From: Nicolas Alvarez
Subject: Re: Unity game development tool now free
Date: 12 Dec 2009 21:13:27
Message: <4b244dc7@news.povray.org>
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Rune wrote:
> Hi,
>
> --- Shameless plug post ---
>
> [... interesting announcement ...]
>
> Rune
> --
> http://runevision.com
Wow, you're still alive! :P
Welcome back to the newsgroups!
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Nicolas Alvarez <nic### [at] gmail com> wrote:
> Wow, you're still alive! :P
>
> Welcome back to the newsgroups!
Yes, thanks, I'm alive and well. :)
I'm happy to see that the POV-Ray community is also still alive!
Rune
--
http://runevision.com
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Hi Rune, good to see you here. Are you going to stay or just popping in
for the plug?
I keep running into walls. Literally. In sophie's game a lot and in
puzzlebloom in a few places
On 13-12-2009 1:43, Rune wrote:
> Hi,
>
> --- Shameless plug post ---
>
> Though I'm not active in the POV-Ray newsgroups anymore, I thought I'd pop in
> and say that the game engine / development tool made by the company I work for
> was made free about a month ago. If you have any desire or dream of making
> computer games, it's really worth checking out:
>
> http://unity3d.com
>
> There's still a paid Pro version with a few extra features, but the free version
> is fully functional, time-unlimited, and you can do whatever you want with the
> games you make with it, such as selling them.
>
> I think Unity can appeal a lot to POV-Ray users. I originally learned to program
> with POV-Ray. I started writing just static scenes; then I began using
> conditionals and loops, and suddenly I was doing complicated programming!
>
> Unity is much the same: We have lots of people in the Unity community who are
> starting out using the tool without any prior programming experience, but they
> get by because a lot of basic things are very easy to do with the tool, and
> there's a lot of code snippets and classes shared in the community that can go a
> long way. And gradually they are learning programming by using Unity.
>
> Unity can also make games that can run directly in the browser using a plug-in
> (on Mac and Windows, all major browsers). Here's a couple of my favorite small
> games:
>
> http://puzzlebloom.com/
> Great-loking puzzle game. This was made as a student game production by a small
> team (about 12 people I think) in just one month.
>
> http://www.sophiehoulden.com/games/boxgame/
> Very interesting gravity-changing puzzle game made by one girl (though a few
> more people worked on the prototype).
>
> http://blurst.com/
> FlashBang Studios also have a lot of neat, bizarre, action-oriented games at
> their Blurst website, including the game "Off-Road Velociraptor Safari".
>
> If you do give Unity a try, look for the new build-in animation editor in the
> latest version - it was developed by me. :)
>
> Rune
> --
> http://runevision.com
>
>
>
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I heard about it before in the Blender forums. What is amazing is to learn that
a respected povray artist/craftsman...
"Rune" <nomail@nomail> wrote:
> I think Unity can appeal a lot to POV-Ray users. I originally learned to program
> with POV-Ray. I started writing just static scenes; then I began using
> conditionals and loops, and suddenly I was doing complicated programming!
.... has earned its place in the industry by first programming in povray SDL!
and what programming! Congrats, dude!
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andrel <a_l### [at] hotmail com> wrote:
> Hi Rune, good to see you here. Are you going to stay or just popping in
> for the plug?
I won't be a regular in the POV-Ray forums. I haven't used POV-Ray for the last
time yet though! These days I find it great for creating textures with normal
maps and specular maps, for use in Unity.
> I keep running into walls. Literally. In sophie's game a lot and in
> puzzlebloom in a few places
Well stop doing that! ;)
Seriously though, are you having technical problems with the games? I was able
to play them myself without problems.
Rune
--
http://runevision.com
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"nemesis" <nam### [at] gmail com> wrote:
> I heard about it before in the Blender forums. What is amazing is to learn that
> a respected povray artist/craftsman...
> .... has earned its place in the industry by first programming in povray SDL!
> and what programming! Congrats, dude!
Thanks! :) I'm pretty sure I can hardly be the only one at that though.
Rune
--
http://runevision.com
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On 21-12-2009 9:44, Rune wrote:
> andrel <a_l### [at] hotmail com> wrote:
>> I keep running into walls. Literally. In sophie's game a lot and in
>> puzzlebloom in a few places
>
> Well stop doing that! ;)
>
> Seriously though, are you having technical problems with the games? I was able
> to play them myself without problems.
Not a real problem in playing, but it looks silly. See attached (last
checkpoint of puzzlebloom), ik can even walk further into that rock and
completely hide myself. In Sophie's game it is sometimes even annoying
to me.
Just wanted to mention it, it might be a mistake on the game developer
or a slight bug in Unity. Btw I am running 64 bit Vista.
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