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Hi Rune, good to see you here. Are you going to stay or just popping in
for the plug?
I keep running into walls. Literally. In sophie's game a lot and in
puzzlebloom in a few places
On 13-12-2009 1:43, Rune wrote:
> Hi,
>
> --- Shameless plug post ---
>
> Though I'm not active in the POV-Ray newsgroups anymore, I thought I'd pop in
> and say that the game engine / development tool made by the company I work for
> was made free about a month ago. If you have any desire or dream of making
> computer games, it's really worth checking out:
>
> http://unity3d.com
>
> There's still a paid Pro version with a few extra features, but the free version
> is fully functional, time-unlimited, and you can do whatever you want with the
> games you make with it, such as selling them.
>
> I think Unity can appeal a lot to POV-Ray users. I originally learned to program
> with POV-Ray. I started writing just static scenes; then I began using
> conditionals and loops, and suddenly I was doing complicated programming!
>
> Unity is much the same: We have lots of people in the Unity community who are
> starting out using the tool without any prior programming experience, but they
> get by because a lot of basic things are very easy to do with the tool, and
> there's a lot of code snippets and classes shared in the community that can go a
> long way. And gradually they are learning programming by using Unity.
>
> Unity can also make games that can run directly in the browser using a plug-in
> (on Mac and Windows, all major browsers). Here's a couple of my favorite small
> games:
>
> http://puzzlebloom.com/
> Great-loking puzzle game. This was made as a student game production by a small
> team (about 12 people I think) in just one month.
>
> http://www.sophiehoulden.com/games/boxgame/
> Very interesting gravity-changing puzzle game made by one girl (though a few
> more people worked on the prototype).
>
> http://blurst.com/
> FlashBang Studios also have a lot of neat, bizarre, action-oriented games at
> their Blurst website, including the game "Off-Road Velociraptor Safari".
>
> If you do give Unity a try, look for the new build-in animation editor in the
> latest version - it was developed by me. :)
>
> Rune
> --
> http://runevision.com
>
>
>
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