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bluetree <nomail@nomail> wrote:
> So you don't know DiabloII?
> Then you missed something.
> It's the only hack and slash game, I've played.
> Normally I'm a typical RPG-gamer. :-D
I thought Diablo was an RPG game. Apparently it isn't after all?
(No, I have never played it.)
What's a "hack and slash" game?
--
- Warp
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"Warp" <war### [at] tag povray org> wrote in message
news:486742ae@news.povray.org...
> bluetree <nomail@nomail> wrote:
> > So you don't know DiabloII?
> > Then you missed something.
> > It's the only hack and slash game, I've played.
> > Normally I'm a typical RPG-gamer. :-D
>
> I thought Diablo was an RPG game. Apparently it isn't after all?
> (No, I have never played it.)
It is, but fairly shallow. You can assign stats and pick talents and that's
pretty much all of the RPG elements.
It's kinda a cross between a 3rd person action game and an RPG.
> What's a "hack and slash" game?
You spend most of the game hacking through hordes on monsters.
Diablo
Dungeon Seige
Sacred
probably others.
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"bluetree" <nomail@nomail> wrote in message
news:web.486732e49e3373f33a8d79f50@news.povray.org...
>
> So you don't know DiabloII?
> Then you missed something.
Know it and played it. Expansion too.
I played Dungeon seige which was also a very hack-and-slash type. Not bad.
Played Sacred which was OK, but too large and too long. Missions had you
running (or riding) from one side of the continent to the other repeatedly.
It got old too quick.
> Normally I'm a typical RPG-gamer. :-D
Also. RPG and Strat.
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Gail Shaw <initialsurname@sentech sa dot com> wrote:
> > What's a "hack and slash" game?
> You spend most of the game hacking through hordes on monsters.
Sounds boring.
--
- Warp
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"Warp" <war### [at] tag povray org> wrote in message
news:48676987@news.povray.org...
> Gail Shaw <initialsurname@sentech sa dot com> wrote:
> > > What's a "hack and slash" game?
>
> > You spend most of the game hacking through hordes on monsters.
>
> Sounds boring.
Depends on how well the game has been done. Sacred got boring, because there
were so many monsters thar were so similar.
Diablo had a great variety of creatures with different tactics, so the fun
and the skill comes in adapting and changing your way of playing to the
game. Of course, there's also the loot, the decision on what weapons and
armour to use for what critters.
Then, if you play for story (as I do) there's the constant 'what next' as
pieces of the story unfold as you work your way through the game.
Do you play first person shooters? Do you enjoy them?
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Gail Shaw <initialsurname@sentech sa dot com> wrote:
> Do you play first person shooters? Do you enjoy them?
I'd say FPS games are a bit different in that usually there's some skill
involved, and the thrill is in "hacking through hordes" skillfully... :)
FPS games get a bit boring if there's not enough variation on both
content and gameplay. For example I found Doom3 to be a bit boring by
the time I got to the last levels because there wasn't enough variation,
but Half-Life 2 was very addictive all the way through (while perhaps
somewhat similar, it had a much stronger story, and the scenery changed
a lot more often).
Anyways, the main element which keeps FPS games interesting is the
skill factor.
--
- Warp
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"Warp" <war### [at] tag povray org> wrote in message
news:4867b0da@news.povray.org...
> Gail Shaw <initialsurname@sentech sa dot com> wrote:
> > Do you play first person shooters? Do you enjoy them?
>
> I'd say FPS games are a bit different in that usually there's some skill
> involved, and the thrill is in "hacking through hordes" skillfully... :)
<snip>
> Anyways, the main element which keeps FPS games interesting is the
> skill factor.
>
I'd say the same about the hack-and-slash style of RPG. You just have a
variety of (mostly) melee weapons instead of a variety of guns and (often,
not always) the hack-and-slash is 3rd person, not 1st.
Believe me, if you try just hacking your way through Diable without
thinking, you have a very dead character very quickly.
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Gail Shaw <initialsurname@sentech sa dot com> wrote:
> I'd say the same about the hack-and-slash style of RPG. You just have a
> variety of (mostly) melee weapons instead of a variety of guns and (often,
> not always) the hack-and-slash is 3rd person, not 1st.
> Believe me, if you try just hacking your way through Diable without
> thinking, you have a very dead character very quickly.
The third-person game types which I have liked most are:
1) The Tomb Raider series: Puzzles, wall-climbing, acrobatics, some
shooting (but not too much).
2) The Desperados series: Tactical puzzle-solving, but without fully going
to the RTS category (which I find a bit boring). Gunfights are more of
a puzzle-solving element than a real fighting element.
3) jRPGs: Tales of Eternia and Final Fantasy 8 are prominent examples.
--
- Warp
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Gail Shaw <initialsurname@sentech sa dot com> wrote:
> > What's a "hack and slash" game?
> You spend most of the game hacking through hordes on monsters.
Btw, would, for example, the God of War series be considered "hack and
slash" games? (I own Chains of Olympus and have played it through.)
--
- Warp
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Warp wrote:
> Anyways, the main element which keeps FPS games interesting is the
> skill factor.
I think what keeps them interesting for me is the story line. Sure,
playing the whole thing thru on God mode makes it much less interesting,
but if it's too hard[1], I don't feel I miss anything by God-ing over
some areas.
[1] Or if the boss monsters irrationally become invulnerable at some
point without external indication in order to progress the story. Yes,
I'm looking at you, Half-life.
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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