POV-Ray : Newsgroups : povray.off-topic : Wow! Server Time
4 Sep 2024 19:19:37 EDT (-0400)
  Wow! (Message 13 to 22 of 22)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Warp
Subject: Re: Wow!
Date: 23 Dec 2009 17:21:58
Message: <4b329805@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> Chambers wrote:

> > We're in the dark age of CGI right now.

> Oh, I don't know about that. Guys like Pixar still manage to turn out 
> films which are not only gorgeous to look at, but actually enjoyable to 
> watch.

  Could it be that, somewhat ironically, when a movie is CGI-only, the
creators can and do concentrate more on the story itself because they
don't have to be showing off photorealistic CGI (which in a CGI-only
movie is actually more counter-productive than useful)? Maybe the mentality
is more like "CG all in itself does not make a 90-minute movie, so we also
need a story to support it".

-- 
                                                          - Warp


Post a reply to this message

From: somebody
Subject: Re: Wow!
Date: 23 Dec 2009 20:40:14
Message: <4b32c67e$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4b329805@news.povray.org...
> Orchid XP v8 <voi### [at] devnull> wrote:
> > Chambers wrote:
>
> > > We're in the dark age of CGI right now.
>
> > Oh, I don't know about that. Guys like Pixar still manage to turn out
> > films which are not only gorgeous to look at, but actually enjoyable to
> > watch.
>
>   Could it be that, somewhat ironically, when a movie is CGI-only, the
> creators can and do concentrate more on the story itself because they
> don't have to be showing off photorealistic CGI (which in a CGI-only
> movie is actually more counter-productive than useful)? Maybe the
mentality
> is more like "CG all in itself does not make a 90-minute movie, so we also
> need a story to support it".

Likely. Expanding, those who do CG only movies well mostly have a solid
background in cartoons, so it's not a novelty for them to be dealing with
non-flesh-and-blood characters. And they've learned the importance of story.
Directors from conventional background who have come to rely on actors don't
seem to understand that one dimensional CG characters can not make up for a
bad script the way top notch human character actors sometimes can.


Post a reply to this message

From: Patrick Elliott
Subject: Re: Wow!
Date: 23 Dec 2009 22:56:21
Message: <4b32e665$1@news.povray.org>
Chambers wrote:
> Unfortunately, movies like Avatar still stand out enough from the crowd 
> that they can wow audiences despite being rubbish.  I predict that 
> Avatar will be to Cameron's career what the prequel trilogy was to 
> Lucas'... he was given complete freedom, spent years pursuing his vision 
> of perfection, and  ended up turning out a golden turd.
> 
Someone else pontificating on something they haven't seen, based on 
nothing but their own annoyance at other people's prior work. I just saw 
it today.. CG was seamless. And I mean completely seamless. Its 
impossible to tell what, if any, or even if all, was done live, even the 
stuff that its impossible to have been live, with *very few* exceptions, 
and even those are hard to pin down. The story, is very good, as far as 
I am concerned, not some choppy bit of whatever, stitching the effects 
together.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models, 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

From: Nekar Xenos
Subject: Re: Wow!
Date: 24 Dec 2009 01:38:48
Message: <op.u5fjevdhufxv4h@xena>
On Thu, 24 Dec 2009 05:56:15 +0200, Patrick Elliott <sel### [at] npgcablecom>  
wrote:

> Chambers wrote:
>> Unfortunately, movies like Avatar still stand out enough from the crowd  
>> that they can wow audiences despite being rubbish.  I predict that  
>> Avatar will be to Cameron's career what the prequel trilogy was to  
>> Lucas'... he was given complete freedom, spent years pursuing his  
>> vision of perfection, and  ended up turning out a golden turd.
>>
> Someone else pontificating on something they haven't seen, based on  
> nothing but their own annoyance at other people's prior work. I just saw  
> it today.. CG was seamless. And I mean completely seamless. Its  
> impossible to tell what, if any, or even if all, was done live, even the  
> stuff that its impossible to have been live, with *very few* exceptions,  
> and even those are hard to pin down. The story, is very good, as far as  
> I am concerned, not some choppy bit of whatever, stitching the effects  
> together.
>

I agree on the CG - as I said it was beautiful. To me the story was just  
OK, but the beautiful scenery made up for all that.

-- 
-Nekar Xenos-
"The spoon is not real"


Post a reply to this message

From: Nekar Xenos
Subject: Re: Wow!
Date: 24 Dec 2009 01:41:41
Message: <op.u5fjjmd4ufxv4h@xena>
On Thu, 24 Dec 2009 00:21:58 +0200, Warp <war### [at] tagpovrayorg> wrote:

> Orchid XP v8 <voi### [at] devnull> wrote:
>> Chambers wrote:
>
>> > We're in the dark age of CGI right now.
>
>> Oh, I don't know about that. Guys like Pixar still manage to turn out
>> films which are not only gorgeous to look at, but actually enjoyable to
>> watch.
>
>   Could it be that, somewhat ironically, when a movie is CGI-only, the
> creators can and do concentrate more on the story itself because they
> don't have to be showing off photorealistic CGI (which in a CGI-only
> movie is actually more counter-productive than useful)? Maybe the  
> mentality
> is more like "CG all in itself does not make a 90-minute movie, so we  
> also
> need a story to support it".
>

I remember in the Making Of Shrek they mentioned that their muscle-system  
provided an extremely realistic method of making figures, so they had to  
change things on the faces to 'cartoonify' it a bit.

-- 
-Nekar Xenos-
"The spoon is not real"


Post a reply to this message

From: Invisible
Subject: Re: Wow!
Date: 24 Dec 2009 04:36:25
Message: <4b333619$1@news.povray.org>
Warp wrote:

>   Could it be that, somewhat ironically, when a movie is CGI-only, the
> creators can and do concentrate more on the story itself because they
> don't have to be showing off photorealistic CGI (which in a CGI-only
> movie is actually more counter-productive than useful)? Maybe the mentality
> is more like "CG all in itself does not make a 90-minute movie, so we also
> need a story to support it".

Seems plausible to me...


Post a reply to this message

From: Kenneth
Subject: Re: Wow!
Date: 24 Dec 2009 12:55:00
Message: <web.4b33a9c5f6c9073665f302820@news.povray.org>
Chambers <Ben### [at] gmailcom> wrote:

> *When was the last time you were impressed by the FX in a movie?

TRANSFORMERS (the first one, not the sequel--that looked like a bunch of mush,
with too MUCH detail, if that's possible.) But the first one had, to my eyes,
the most stunning integration of CG characters with their environments that I've
yet seen. Not just the lighting of the robots--which alone was quite
amazing--but how the pervasive smoke and explosions were handled. The robots
look like they are there on the set, intermingled with all the mayhem.

About those 3D polarizing glasses: The absolute best film I've even seen with
that process was in Las Vegas(!)--I forget which hotel it was in. :-p  It was
one of those 'fully immersive' ride films, a fantasy environment of some sort,
but projected onto a large dome (kind of like OmniMax, but I don't know if that
was the process used.) ANYWAY, the glasses worked beautifully--and the
interesting thing was, you could turn your head and look all around, and the 3D
effect never diminished, as far as I could tell. (That might have been my
astonishment at the beauty of the film, since I don't see how that's
possible...but that's how I remember it.) Mighty impressive!

Planning on seeing AVATAR today, in 3-D.

Ken


Post a reply to this message

From: Patrick Elliott
Subject: Re: Wow!
Date: 24 Dec 2009 20:48:12
Message: <4b3419dc$1@news.povray.org>
Kenneth wrote:
> Chambers <Ben### [at] gmailcom> wrote:
> 
>> *When was the last time you were impressed by the FX in a movie?
> 
> TRANSFORMERS (the first one, not the sequel--that looked like a bunch of mush,
> with too MUCH detail, if that's possible.) But the first one had, to my eyes,
> the most stunning integration of CG characters with their environments that I've
> yet seen. Not just the lighting of the robots--which alone was quite
> amazing--but how the pervasive smoke and explosions were handled. The robots
> look like they are there on the set, intermingled with all the mayhem.
> 
> About those 3D polarizing glasses: The absolute best film I've even seen with
> that process was in Las Vegas(!)--I forget which hotel it was in. :-p  It was
> one of those 'fully immersive' ride films, a fantasy environment of some sort,
> but projected onto a large dome (kind of like OmniMax, but I don't know if that
> was the process used.) ANYWAY, the glasses worked beautifully--and the
> interesting thing was, you could turn your head and look all around, and the 3D
> effect never diminished, as far as I could tell. (That might have been my
> astonishment at the beauty of the film, since I don't see how that's
> possible...but that's how I remember it.) Mighty impressive!
> 
> Planning on seeing AVATAR today, in 3-D.
> 
> Ken
> 
I really wish they made the things so they gave you some peripheral 
vision, not like eye glasses though. Having the "corner" of your eyes 
always seeing the edge of the glasses, for me, as someone that never 
wears such things, a) distracts from the immersion, and b) prevents 
seeing things on the edges of the scene as well as you might without them.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models, 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

From: Kenneth
Subject: Re: Wow!
Date: 25 Dec 2009 12:20:00
Message: <web.4b34f39ff6c9073665f302820@news.povray.org>
> Kenneth wrote:

> About those 3D polarizing glasses: The absolute best film I've even seen
> with that process was in Las Vegas(!)--I forget which hotel it was in. :-p
> It was one of those 'fully immersive' ride films...

I should clarify that: The glasses were not the 3-D 'polarizing' type at all,
but rather the liquid-crystal shutter type--*SO* much better. A friend who saw
the film yesterday tells me that AVATAR uses those, when shown in IMAX 3-D.

Ken


Post a reply to this message

From: Patrick Elliott
Subject: Re: Wow!
Date: 25 Dec 2009 16:56:41
Message: <4b353519$1@news.povray.org>
Kenneth wrote:
>> Kenneth wrote:
> 
>> About those 3D polarizing glasses: The absolute best film I've even seen
>> with that process was in Las Vegas(!)--I forget which hotel it was in. :-p
>> It was one of those 'fully immersive' ride films...
> 
> I should clarify that: The glasses were not the 3-D 'polarizing' type at all,
> but rather the liquid-crystal shutter type--*SO* much better. A friend who saw
> the film yesterday tells me that AVATAR uses those, when shown in IMAX 3-D.
> 
> Ken
> 
Hmm. Yeah. Maybe those would be better. Don't think I have seen a movie 
with them though. I do have a pair for my computer, but its the old 
style VGA connector, not the new USB run ones, so... its got some 
annoying limitations. Its also not much different in design, in this 
case, from the ones I grumbled about. LCD shutters, in my experience, 
still tend to be "flat" panels, not curved, like a true lens, so you 
have the same issue, you can't "see" anything not straight in front of 
you. The polarizing ones, if they bothered to make good ones, instead of 
the cheap, flat, throw out ones, would possibly still have an advantage.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models, 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.