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Patrick Elliott <sel### [at] npgcable com> wrote:
> > Individual components always have a warranty.
> >
> Yep. And, odds are, you will get better support on those, than what ever
> run around you are likely to get with the whole machine (not to mention
> stupid things they might do to it, or your data, in the process).
It actually depends on the company. If it's a company which builds the
computer for you (rather than selling you a preassembled-in-the-factory
system), they often pass the warranties of the individual components
directly to the user (so you get eg. a 5-year warranty for a Corsair PSU
but only 2 years on the RAM chips, etc.)
--
- Warp
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>>> Individual components always have a warranty.
>>>
>> Yep. And, odds are, you will get better support on those, than what ever
>> run around you are likely to get with the whole machine (not to mention
>> stupid things they might do to it, or your data, in the process).
>
> It actually depends on the company. If it's a company which builds the
> computer for you (rather than selling you a preassembled-in-the-factory
> system), they often pass the warranties of the individual components
> directly to the user (so you get eg. a 5-year warranty for a Corsair PSU
> but only 2 years on the RAM chips, etc.)
For the love of God, just don't buy the PC from PC World! >_<
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 10/27/2010 2:14 PM, Orchid XP v8 wrote:
>>>> Individual components always have a warranty.
>>>>
>>> Yep. And, odds are, you will get better support on those, than what ever
>>> run around you are likely to get with the whole machine (not to mention
>>> stupid things they might do to it, or your data, in the process).
>>
>> It actually depends on the company. If it's a company which builds the
>> computer for you (rather than selling you a preassembled-in-the-factory
>> system), they often pass the warranties of the individual components
>> directly to the user (so you get eg. a 5-year warranty for a Corsair PSU
>> but only 2 years on the RAM chips, etc.)
>
> For the love of God, just don't buy the PC from PC World! >_<
>
But, but, they are glorious and wonderful experts on computers.. Oh,
wait.. For a moment I had an 80s flashback, you know, when that was
*kind of* true. lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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>> For the love of God, just don't buy the PC from PC World! >_<
>>
> But, but, they are glorious and wonderful experts on computers.. Oh,
> wait.. For a moment I had an 80s flashback, you know, when that was
> *kind of* true. lol
I'm just bitter that if my previous laptop had come from any other
retailer, it would have had a 3 year warranty backed by Sharp. But
because it came from PC World, same brand, same model, you get only 6
months warranty. And it's backed by PC World. (I.e., if it breaks, PC
World fix it themselves. Or rather, incompetently fail repeatedly to fix
it...)
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On 10/28/2010 1:08 AM, Invisible wrote:
>>> For the love of God, just don't buy the PC from PC World! >_<
>>>
>> But, but, they are glorious and wonderful experts on computers.. Oh,
>> wait.. For a moment I had an 80s flashback, you know, when that was
>> *kind of* true. lol
>
> I'm just bitter that if my previous laptop had come from any other
> retailer, it would have had a 3 year warranty backed by Sharp. But
> because it came from PC World, same brand, same model, you get only 6
> months warranty. And it's backed by PC World. (I.e., if it breaks, PC
> World fix it themselves. Or rather, incompetently fail repeatedly to fix
> it...)
Well. My point is that PC World magazine now sucks, and has since the
90s. But, other than Dr. Dobbs, which specializes in programming, but
still often has too much in "Windows only", nearly **all** general
computer magazines, unless its like a Linux mag, (and yes, I am
including Mac mags in this statement), are pretty much articles that
function as advertisement for their advertisements, mixed in with a few
things that might actually be semi-useful, if you are a) a near total
incompetents, b) don't care how or why anything works, or c) don't care
if the information you are getting is incomplete, bad, or shilling for
the company that made the product being "reviewed".
I vaguely remember when I bought some of these because they had code in
them, or real information, and did real reviews. You know, sort of like
how Wired was once edgy, and willing to point out how stupid products
where, not just mass producing articles on how great everything sent
them to review is.
Bugs the hell out of me that you can't get anything "useful" any more.
Though, bugs be even more than, in the case of things like Dr. Dobbs,
the "assumption" is always now that you have OpenGL, or DirectX, or
*something* available to do all the dirty work for you, so no one has to
explain how to do certain things, you know.. like, if you wanted to use
Catmull-Rom for something *other* than a) graphics, or b) without the
damn DirectX library, which apparently has it in there. Its like, now
that we have 3D libraries, everyone has forgotten how to even *do* shit
without them...
Websites are not much better though. Took me several tries to find one
that both explained that this was what I was looking for *and* that you
apply the equation to each part of the vector, instead of having to do
something complicated to it (examples being invariably in a language
that was hard to parse, or, in 99% of cases, showing only "one
dimension")... How hard is it for people to add on sentence, explaining
how to apply it to vectors with N parts? Seriously? Turned out, for
where I needed it, I already have matrix support, so could apply it to
the whole vector, instead of each part. Man it would have been annoying
otherwise, but, not as frustrating as the, "Dude, since you are looking
for this, you must already understand everything I am telling you, even
though I really don't clearly describe what is going on.", mentality you
get from some articles. lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Patrick Elliott wrote:
> Its like, now
> that we have 3D libraries, everyone has forgotten how to even *do* shit
> without them...
Really?! You're on the povray new server complaining that nobody remembers
how to do graphics without a 3D card?!
> How hard is it for people to add on sentence, explaining
> how to apply it to vectors with N parts? Seriously?
About the same difficulty as writing documentation that explains how to use
their API instead of giving one example?
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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>> How hard is it for people to add on sentence, explaining how to apply
>> it to vectors with N parts? Seriously?
>
> About the same difficulty as writing documentation that explains how to
> use their API instead of giving one example?
I think you're confusing "difficult" with "boring". ;-)
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On 10/28/2010 3:21 PM, Darren New wrote:
> Patrick Elliott wrote:
>> Its like, now that we have 3D libraries, everyone has forgotten how to
>> even *do* shit without them...
>
> Really?! You're on the povray new server complaining that nobody
> remembers how to do graphics without a 3D card?!
>
Nope, sorry, doesn't count. Its one product in like umpteenth billion,
and still counts, to a degree, as a "black box" library, from the
standpoint of the end user.
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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On 10/29/2010 1:55 AM, Invisible wrote:
>>> How hard is it for people to add on sentence, explaining how to apply
>>> it to vectors with N parts? Seriously?
>>
>> About the same difficulty as writing documentation that explains how to
>> use their API instead of giving one example?
>
> I think you're confusing "difficult" with "boring". ;-)
Which explains why, all too often, their "explanations" are vague,
highly limited, only references a single test case, which doesn't cover
anything people might actually use it for, and the example was built
around that test case. You know, like some moron talking about arrays,
and using a "one element" array as an example (well, not quite that bad,
but the example I am thinking of involved an API interface to controls,
which **would have** used a list/array of controls, but the example, and
explanation, gave no indication how the bloody heck to populate such a
thing, or use it with the API, never mind that this step was a) kind of
the point of the API interface being described, and b) non-trivial for
the specific use of controls being looked at).
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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On 2010-10-28 15:43, Patrick Elliott wrote:
> Man it would have been annoying
> otherwise, but, not as frustrating as the, "Dude, since you are looking
> for this, you must already understand everything I am telling you, even
> though I really don't clearly describe what is going on.", mentality you
> get from some articles. lol
It's because the articles don't go over stuff that was already in an
article back in the '80s. You're assumed to have had a subscription
since then and the ability to look up (if you haven't already memorised)
any arbitrary bit of information that's a prerequisite for a /current/
article.
That is to say, "you should have already learned the fundamentals of
this, here's the next step you can take".
Ditto all the 3D libraries and stuff. Either you already know all the
math behind it, or you don't, but either way, why should they waste
valuable magazine ad-space on material that's covered in your college
compsci course (I am supposing, here...I would have taken some
programming class or another when I went to NIU but they all had 50 math
prereqs...even for the BASIC 101 where the final exam code was 10 print
"hello world" 20 end. ugh)?
--
Tim Cook
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