POV-Ray : Newsgroups : povray.off-topic : Spectrum Server Time
4 Sep 2024 15:16:31 EDT (-0400)
  Spectrum (Message 31 to 40 of 53)  
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From: Darren New
Subject: Re: Spectrum
Date: 29 Apr 2010 12:33:47
Message: <4bd9b4eb$1@news.povray.org>
Bill Pragnell wrote:
> Nah, hollywood only tends to do it in 2 dimensions, 

There was a video showing the real-time shockwaves going thru the Iceland 
volcano ash as it was coming out of the cone.

-- 
Darren New, San Diego CA, USA (PST)
   Linux: Now bringing the quality and usability of
   open source desktop apps to your personal electronics.


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From: Mike Raiford
Subject: Re: Spectrum
Date: 29 Apr 2010 12:52:50
Message: <4bd9b962$1@news.povray.org>
On 4/29/2010 8:13 AM, clipka wrote:
> It's being done, not only for IR, but also for radio/microwave.

I'm supposing that's what the radio telescope images some from....

> Thermal IR cameras are pretty well established as equipment for e.g.
> police helicopters to search for or track people (particularly at night).

Yep. But those cameras are very expensive pieces of equipment, and have 
to be specially cooled in order to work properly.

> Sound "images" are common for sonar systems. And ultrasound imaging
> devices, for that matter.

Well, that and Doppler radar (used for weather) also shows an image of a 
radio wave of sorts. (A very similar concept, actually)

I was thinking more along the lines of a "CCD" for radio type device, 
though. I think the radio telescopes generally examine a small are of 
the sky for a certain frequency, then composite the information to build 
a picture.



-- 
~Mike


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From: Mike Raiford
Subject: Re: Spectrum
Date: 29 Apr 2010 12:53:55
Message: <4bd9b9a3$1@news.povray.org>
On 4/29/2010 9:27 AM, Bill Pragnell wrote:

>
> Do you think it only *looks* 'shopped, or do think it actually *is* 'shopped?
> I thought it looked as one would expect it to, personally.
>

Watch Mythbusters enough and you'll see one ...


-- 
~Mike


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From: Mike Raiford
Subject: Re: Spectrum
Date: 29 Apr 2010 12:55:17
Message: <4bd9b9f5$1@news.povray.org>
On 4/29/2010 9:33 AM, Invisible wrote:

>> I thought it looked as one would expect it to, personally.
>
> I'm rather surprised that it's a real effect. I thought it only happens
> in Hollywood action films. But, apparently, it's real. Even if it does
> look hard to believe...

What always surprising to me is how a real detonation is so 
underwhelming compared to a Hollywood detonation. No fireball, just a 
loud report, the shockwave and a dust cloud.

-- 
~Mike


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From: Darren New
Subject: Re: Spectrum
Date: 29 Apr 2010 13:09:41
Message: <4bd9bd55$1@news.povray.org>
Mike Raiford wrote:
> What always surprising to me is how a real detonation is so 
> underwhelming compared to a Hollywood detonation. No fireball, just a 
> loud report, the shockwave and a dust cloud.

I think that depends on whether it's a controlled explosion or not. If 
you're intentionally blowing up a building, you don't *want* much more than 
that.  If the propane tank catches on fire, yeah, it's probably gonna be louder.

-- 
Darren New, San Diego CA, USA (PST)
   Linux: Now bringing the quality and usability of
   open source desktop apps to your personal electronics.


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From: Bill Pragnell
Subject: Re: Spectrum
Date: 29 Apr 2010 17:40:01
Message: <web.4bd9fb6a143f040d82b56e910@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Mike Raiford wrote:
> > What always surprising to me is how a real detonation is so
> > underwhelming compared to a Hollywood detonation. No fireball, just a
> > loud report, the shockwave and a dust cloud.
>
> I think that depends on whether it's a controlled explosion or not. If
> you're intentionally blowing up a building, you don't *want* much more than
> that.  If the propane tank catches on fire, yeah, it's probably gonna be louder.

Has anyone seen The Kingdom? There's a large carbomb towards the end that was
actually done for real with the explosives they said were used in the script...
looked terrifying. And not at all typical hollywood :)


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From: scott
Subject: Re: Spectrum
Date: 30 Apr 2010 02:53:55
Message: <4bda7e83$1@news.povray.org>
> Sure, it's not expensive for suitably large definition of "expensive". ;-)

Usually "expensive" means expensive for the apparent/usual value.  eg a new 
car for 5000 pounds is not expensive, but a phone for 1000 pounds is 
expensive.



Not for a specialist camera.


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From: Invisible
Subject: Re: Spectrum
Date: 30 Apr 2010 03:59:29
Message: <4bda8de1@news.povray.org>
>> Sure, it's not expensive for suitably large definition of "expensive". 
>> ;-)
> 
> Usually "expensive" means expensive for the apparent/usual value.  eg a 
> new car for 5000 pounds is not expensive, but a phone for 1000 pounds is 
> expensive.
> 

> 
> Not for a specialist camera.

What I'm saying is that it's far more expensive than anything *I* could 
ever afford.


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From: Invisible
Subject: Re: Spectrum
Date: 30 Apr 2010 08:02:31
Message: <4bdac6d7$1@news.povray.org>
Mike Raiford wrote:

> It's amazing when you look at how your auditory system works. Your brain 
> essentially gets the Fourier transform of what you're listening to.

Be careful with that...

Audio systems generally represent sound in the time domain. The Fourier 
transform moves data from the time domain to the frequency domain. But 
humans don't hear sound in the frequency domain; they hear it in a 
*combination* of both domains - i.e., as a spectrum that changes over time.

You can take a 5-minute song and take the Fourier transform of it, and 
that will only tell you what combination of [fifty zillion] sine waves 
you need to add together to get back the same waveform. That's not how a 
human would perceive it; they hear notes and beats and things - sounds 
*changing* over time, but one static combination of frequencies.

It turns out this is one of the most tricky things in DSP. Working with 
signals that have a meaning in *both* domains...

(You might think, for example, that you could just snip your 5-minute 
song into, say, 50 ms chunks and take the Fourier transform of each 
chunk. Alas, snipping it up introduces phantom frequencies that aren't 
really there.)

I've spent a significant amount of time trying to come up with some 
mathematics for analysing sound the way that the human auditry system 
does... So far, nothing works.


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From: scott
Subject: Re: Spectrum
Date: 30 Apr 2010 08:31:34
Message: <4bdacda6@news.povray.org>
> (You might think, for example, that you could just snip your 5-minute song 
> into, say, 50 ms chunks and take the Fourier transform of each chunk. 
> Alas, snipping it up introduces phantom frequencies that aren't really 
> there.)

Use something other than a rectangular window function then, that helps with 
the phantom frequencies.

> I've spent a significant amount of time trying to come up with some 
> mathematics for analysing sound the way that the human auditry system 
> does... So far, nothing works.

If you don't need it in realtime then just run a band-pass filter over the 
whole song at varying frequencies, you can then read off the amplitude at 
any frequency at any time during the song.


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