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Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> I hate to say this, but Java was *designed* for embedded programming.
>
> I wonder about their design choices given that it was intended originally
> for *embedded*
I think the idea was that they were targeting two primary things:
1) Portability, so you didn't have to rewrite your EPG-download code over
again every time you released a new cable modem in your set-top box, and
2) Reliability, because when you have 100,000 customers, a crash for 1% of
them once a month is a fatal problem.
I would imagine stuff like codecs would still be native code. It's the stuff
like user interfaces and interfacing to the provisioning systems you'd want
to be portable.
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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nemesis wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Darren New wrote:
>>> IME, if you don't know this sort of detail, you don't have the real
>> Blah blah blah. Or maybe I'm just a cranky fart who ought to be doing
>> something else.
>
> that was not me, I swear.
Huh? What made you think I was saying anything about you in a post
following up my own post bitching about a topic you haven't discussed?
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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Darren New wrote:
> nemesis wrote:
>> Darren New <dne### [at] sanrrcom> wrote:
>>> Darren New wrote:
>>>> IME, if you don't know this sort of detail, you don't have the real
>>> Blah blah blah. Or maybe I'm just a cranky fart who ought to be doing
>>> something else.
>>
>> that was not me, I swear.
>
> Huh? What made you think I was saying anything about you in a post
> following up my own post bitching about a topic you haven't discussed?
oh. I thought it was someone else posting under your name and calling
you a "cranky fart". People are kinda mad around here with me already
and could be framming me. :P
Though I have to admit when I read your reply to me about smallptGPU
about "hey, I have an idea" I had a gut instinct of calling you a sad
old man. :)
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On 16-1-2010 20:39, Warp wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> I hate to say this, but Java was *designed* for embedded programming.
>
> I wonder about their design choices given that it was intended originally
> for *embedded* (rather than desktop) systems. "Embedded system" usually
> implies extremely low amount of RAM and very slow processors (especially
> back when Java was first designed). Even if the Java program could be
> compiled to native machine code for the target system (are there any such
> compilers in actuality, for any embedded system?) which would mostly solve
> the speed problem, it would still suffer from the memory consumption problem.
>
> No statically allocatable objects (including no support for arrays of
> objects) and all objects always having dynamic binding means inevitably
> increased memory consumption. (Also constant allocation/deallocation of
> objects induces memory fragmentation, increasing overall memory consumption
> as time passes, unless the system implements some form of memory
> defragmentation scheme, which might be implausible for an embedded system,
> especially at that time.)
When connecting an I2C AD converter to a Lego NXT brick* it appeared
that Java does not have an unsigned 8bit datatype. Seems rather basic
for embedded to me. Or am I overlooking something?
Don't know if I mentioned before, but our 1st year students were doing a
project where they had to build a robot using Lego.
There were 6 teams of two groups. One to build a robot to navigate on a
6 by 6 meter playfield with 5 barrels and find the barrel with a magnet.
Then send the coordinates to the other group that had to build a robot
to retrieve it.
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On 16-1-2010 22:08, nemesis wrote:
> Darren New wrote:
>> nemesis wrote:
>>> Darren New <dne### [at] sanrrcom> wrote:
>>>> Darren New wrote:
>>>>> IME, if you don't know this sort of detail, you don't have the real
>>>> Blah blah blah. Or maybe I'm just a cranky fart who ought to be doing
>>>> something else.
>>>
>>> that was not me, I swear.
>>
>> Huh? What made you think I was saying anything about you in a post
>> following up my own post bitching about a topic you haven't discussed?
>
> oh. I thought it was someone else posting under your name and calling
> you a "cranky fart".
I don't think anything remotely like that ever happened here. I mean
posting under another name. Self-mockery is quite common.
> People are kinda mad around here with me already
Don't know where you get that impression from. (and that is not ironic
or sarcastic)
> and could be framing me. :P
What? Don't make yourself more important than you are.
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nemesis wrote:
> Though I have to admit when I read your reply to me about smallptGPU
> about "hey, I have an idea" I had a gut instinct of calling you a sad
> old man. :)
It's kind of a running joke, given that someone without any knowledge of how
POV works internally suggests that all of POV could be sped up by porting it
to GPUs about twice a year or so.
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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Warp wrote:
> The joys of spaghetti code. Structured programming and especially
> modularity is for wimps.
That's right. Because writing utterly incomprehensible code structured
in the most complicated way possible proves how clever you are, right?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Darren New wrote:
> nemesis wrote:
>> Though I have to admit when I read your reply to me about smallptGPU
>> about "hey, I have an idea" I had a gut instinct of calling you a sad
>> old man. :)
>
> It's kind of a running joke, given that someone without any knowledge of
> how POV works internally suggests that all of POV could be sped up by
> porting it to GPUs about twice a year or so.
I'm aware of that which is why I hinted at using it to speed up just
pov's ray-triangle intersections.
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Orchid XP v8 wrote:
> Warp wrote:
>
>> The joys of spaghetti code. Structured programming and especially
>> modularity is for wimps.
>
> That's right. Because writing utterly incomprehensible code structured
> in the most complicated way possible proves how clever you are, right?
No, you're not clever enough while you haven't written a Haskell monoid
using nothing but closures. :)
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andrel wrote:
>> and could be framing me. :P
>
> What? Don't make yourself more important than you are.
yes, I guess that was a bit paranoid. :P
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