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4 Sep 2024 23:20:12 EDT (-0400)
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From: Darren New
Subject: Re: Project Blender
Date: 18 Dec 2009 16:03:21
Message: <4b2bee19@news.povray.org>
Neeum Zawan wrote:
>     What did you use before Wordstar, though. If WS was your first major 
> word processor, that may be why you remember the keybindings.

No, it's because they were actually intuitive. I used about three other 
screen editors at the same time, but wordstar is what stuck.

Heh. Googling for it shows that KDE and EMacs and a number of others support 
wordstar keyboard bindings still.

-- 
Darren New, San Diego CA, USA (PST)
   Human nature dictates that toothpaste tubes spend
   much longer being almost empty than almost full.


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From: Orchid XP v8
Subject: Re: Project Blender
Date: 18 Dec 2009 16:33:02
Message: <4b2bf50e$1@news.povray.org>
Darren New wrote:

> I can't think of any programmer that uses something like Notepad to write code.

{...Shuffles back into the corner...}

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Project Blender
Date: 18 Dec 2009 16:34:24
Message: <4b2bf560$1@news.povray.org>
Darren New wrote:

> There are several things VI does (and always has) that bug me, but if 
> anyone changed it, I'd be completely screwed, because I've trained 
> myself to avoid the problem. (Sort of like what would happen if you put 
> the control key back where it belongs at this point.)

Heh. Kind of like the Java code that's *designed* to work around the 
bugs in the standard APIs, and actually breaks if Sun fixed them...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: Project Blender
Date: 18 Dec 2009 16:35:33
Message: <4b2bf5a5$1@news.povray.org>
Darren New wrote:
> nemesis wrote:
>> Darren New escreveu:
>>> just said the UI is hard to learn and to remember, which I think
>>> you'll find most people agree with. In part because it *does* do so
>>> much.
>> 
>> Yeah, but I was just pointing out there's some easily remembered
>> mnemonics to go with each keycombo.
> 
> Sure.  But you have to remember the mnemonics.  Unlike, say, arrow keys,
> which need no mnemonic to remember which is which.  And they're not all
> mnemonics, either, which also makes it difficult.

Then buy an Optimus keyboard. I'm sure someone must have made a Blender 
layout for it. :)


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From: Nicolas Alvarez
Subject: Re: Project Blender
Date: 18 Dec 2009 16:39:00
Message: <4b2bf674$1@news.povray.org>
Neeum Zawan wrote:
> On 12/18/09 13:20, Darren New wrote:
>> Neeum Zawan wrote:
>>> who remembers the time when this was not the default behavior of apps.
>>
>> Dude, the guys who invented menus did it this way. It has never *not*
>> been the way to do it. :-)
> 
> So tell me: How do you right click on a Mac?

You press the right mouse button, if your mouse has one. Or you hold Ctrl 
while clicking.

Or, on modern laptop Macs, you can click while another finger is on the 
trackpad (if that mode is enabled). Or click on the bottom right corner of 
the trackpad area (if that mode is enabled).


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From: Orchid XP v8
Subject: Re: Project Blender
Date: 18 Dec 2009 16:41:09
Message: <4b2bf6f5$1@news.povray.org>
>> I believed I tried it also, and it was similarly non-intuitive to 
>> operate. 
> 
> You know, I thought they were all unintuitive until I played with it a 
> bit and figured out the operations.

Other modellers I've used seemed reasonably intuitive (once you grok the 
basic way the abstractions work). It's only really Wings and [now] 
Blender that seem baffling.

Then again, I don't think The GIMP is especially user-friendly...

> Really, go thru (say) the 
> gingerbread man tutorial, or the "create a blue alien guy" tutorial, and 
> then suddenly it seems to make sense.

I made a gingerbread man. (Not that it looked remotely like the example 
picture, mind you.) It's nice that you can put 6 cubes together and get 
something that vaguely approximates a recognisible object, but it still 
doesn't really tell me how you're supposed to construct the ludicrously 
complex shapes everybody claims you're supposed to be able to put 
together in 30 seconds flat...

>> (But I don't recall it having any documentation, whereas Blender 
>> clearly does.) 
> 
> It has an entire 130-page textbook it comes with.

Really? I had no idea. When I installed it, it didn't seem to provide 
any documentation. (Unlike Blender, which has a big "help" button on it 
even if you're too daft to notice the prominent links right there on the 
website you just downloaded it from...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: Project Blender
Date: 18 Dec 2009 16:47:50
Message: <4b2bf886$1@news.povray.org>
Orchid XP v8 wrote:
> Heh. Kind of like the Java code that's *designed* to work around the 
> bugs in the standard APIs, and actually breaks if Sun fixed them...

Yep, that's exactly the why you can talk all you want about "upward 
compatible changes" and how to write version numbers and all that, and it's 
still not going to work. Hence MS's "side by side" stuff.

In particular, in vi, moving the cursor left after you insert something is 
*wrong* but also the sort of thing that I've found breaks my fingers in the 
version I found where they'd "fixed" that.

-- 
Darren New, San Diego CA, USA (PST)
   Human nature dictates that toothpaste tubes spend
   much longer being almost empty than almost full.


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From: Nicolas Alvarez
Subject: Re: Project Blender
Date: 18 Dec 2009 16:48:29
Message: <4b2bf8ad@news.povray.org>
Orchid XP v8 wrote:
> Darren New wrote:
> 
>> There are several things VI does (and always has) that bug me, but if
>> anyone changed it, I'd be completely screwed, because I've trained
>> myself to avoid the problem. (Sort of like what would happen if you put
>> the control key back where it belongs at this point.)
> 
> Heh. Kind of like the Java code that's *designed* to work around the
> bugs in the standard APIs, and actually breaks if Sun fixed them...

Two words: CSS hack.


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From: Darren New
Subject: Re: Project Blender
Date: 18 Dec 2009 16:51:04
Message: <4b2bf948$1@news.povray.org>
Orchid XP v8 wrote:
> together in 30 seconds flat...

I don't think people say 30 seconds.

>> It has an entire 130-page textbook it comes with.
> 
> Really? I had no idea. 

That's because you never tried google. :-)
http://voxel.dl.sourceforge.net/project/wings/manual/1.6.1/wings3d_manual1.6.1.pdf


-- 
Darren New, San Diego CA, USA (PST)
   Human nature dictates that toothpaste tubes spend
   much longer being almost empty than almost full.


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From: Orchid XP v8
Subject: Re: Project Blender
Date: 18 Dec 2009 16:52:54
Message: <4b2bf9b6$1@news.povray.org>
>> Heh. Kind of like the Java code that's *designed* to work around the
>> bugs in the standard APIs, and actually breaks if Sun fixed them...
> 
> Two words: CSS hack.

One word: hack.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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