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Invisible wrote:
> Tape operates at much lower speeds. And since the only people who use
> tape are people who want seriously reliable backup storage, it tends to
> be very well engineered. (And stupidly expensive...)
More reliable than (say) three spinning backups?
Plus, you'll *always* be able to find a machine capable of reading your HD
before it wears out. What would you do with a stack of 9-track tape backups
today?
> Harddrives do die occasionally. It's quite rare, but it does happen from
> time to time. Either you accept the resulting data loss, or you take a
> backup copy.
Right. You make two, actually.
> Myself, I don't have any backup copies because I can't think of anything
> nearly big enough to backup to...
A hard drive the size of your current hard drives is too small?
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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On Tue, 10 Nov 2009 17:39:29 +0100, Darren New <dne### [at] san rr com> wrote:
>
>> Each individual game typically eats about 4GB or so...
>
> Steam needs to give you that option, yah. Did you ask them? :-) I don't
> remember if Steam asks where to install Steam when you install it. I
> don't see any obvious way to change it after the fact.
The Steam installer allows you to choose where to install it. Since Steam
always installs games in subdirectories of the main Steam directory, this
is the only official way to get the games off the system partition.
--
FE
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>>> Never used DAT drives for backup, have you? ;-)
>> No, only for the last 6 years.
>
> I feel for you. I had tapes that actually verified nightly that were
> completely useless to restore from. This is back in the DDS-1/DDS-2
> days, so maybe it's improved - but here's the thing: DAT stands for
> "Digital Audio Tape".
We used to use DDS-3, DDS-4 and DAT-72. (Don't you love how all tapes
have storage capacities "assuming 2:1 compression"? I have never seen
any backup job achieve anything approaching 2:1 compression.) Never had
any significant problem. After about 4 years the tape would wear out,
but that's hardly a big deal assuming you notice this and replace the tape.
Never had any issues of any kind with restoring data from tape.
I *have*, however, had endless issues with BackupExec not actually
****ing working properly! >_<
>>> Horrible quality of storage media, and terrible shelf life IME.
>> Really?
>
> Yes, really. With the DDS-2 tapes I was using at the time, the
> manufacturer recommended no more than something like 10 or 20 uses.
> I'm glad I didn't pay for the drives - otherwise I'd have been more upset
> that they burned out so quickly (about a year, IIRC - but I was running
> backups on a more or less continuous basis as part of my testing).
I think we had 1 tape drive wear out. (We had about 6 of them.) And it
was the oldest, crappiest one of the lot.
Seriously, I did tape backups every single weekday for 6 years and had
almost no issues related to the tapes or tape drives. That's not what
I'd consider "unreliable".
> I had much better luck with DLT drives.
I have no idea what DLT is.
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Darren New wrote:
> Invisible wrote:
>>>> Wait - your garage door can open by itself?
>>>>
>>>> Man, if we want to open ours, we have to use *muscle power*. ;-)
>>>
>>> Hey, that's the U.S. of A. - they don't use muscle power for
>>> /anything/, unless they happen to be football pros...
>>
>> I thought baseball was the national game of America?
>
> Baseball doesn't take muscle power. Except maybe the pitcher.
Really? I would have thought running around requires *lots* of muscle
power. (That's why I can't do it, for example...)
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Tim Cook schrieb:
> Invisible wrote:
>> Never mind the "minor detail" of the fact that "stationary" doesn't
>> exist in outer space.
>
> Sure it does. There does exist absolute motion that can be measured
> even if there's nothing else in the universe--rotation, for instance.
> And I personally suspect that there's some subtle difference between
> gravity and motion affecting something that we just haven't thought of
> yet, which will allow distinguishing between whether you're moving vs.
> just feeling the pull of something else.
Not if Einstein is right. And he seems to have been right about a pretty
lot of things he didn't even dream of.
Note that rotation is not just movement - it is accelerated movement
(with the direction of acceleration changing over time), which is why
you can tell that you're not just moving linearly.
> Actually they do. It can be safely assumed the ship is constantly
> leaking some negligible amount of atmosphere, and if you get within the
> envelope of that, you can hear it swooshing as it moves past!
... at the incredibly deafening level of -1000 dB I presume. With your
own ship's engines roaring along at some 1000 dB to make up for it.
Yeah, technically you're right :-)
>> Well, the fastest starships reputedly reach Warp 10 (i.e., 10c). Never
>> mind the "minor detail" that this would cause the ship to travel
>> backwards in time, and have an imaginary mass. (Irony?)
>
> Actually, from what I remember of the Technical Manual, it's not a 1:1
> multiplicative correlation between warp speed and c, more like
> exponential. Warp 1 *is* c, but warp 10 is 'occupies every point in
> universe simultaneously' and requires theoretically infinite
> energy...warp 9 is Really Really fast. Because just 10x the speed of
> light still leaves months, if not *years* between most stars.
... and it tears holes into the subspace, though they kept that secret
until some seasons into TNG. What was the speed limit after that? Warp
5? Or was it Warp 3?
But then again, Warp isn't a multiple of c anyway, it's a level of
distortion of spacetime (hey, it messes seriously with /normal space/,
so how could they possibly expect to not affect /subspace/?) while you'd
still travel sub-lightspeed, possess a finite real mass, and just need
to travel a significantly shorter distance.
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Invisible schrieb:
>> Actually they do. It can be safely assumed the ship is constantly
>> leaking some negligible amount of atmosphere, and if you get within
>> the envelope of that, you can hear it swooshing as it moves past!
>
> 1. Your ears would explode at such low pressure, so *you* can't hear
> anything. :-P
Not really, provided you don't forget to properly "pop" your ears during
decompression.
It's your eyes that might not like it, so you better close them...
> 2. I rather suspect that rather than vibrating, such a gas cloud would
> simply expand outwards forever. It's not at anywhere near high enough
> pressure for audio-frequency vibrations to propogate.
The vibration of the other ship's hull would probably modulate the rate
of gaseous emission and/or the speed of the molecules. So the sound
might even undergo less distance-based dampening than in a denser medium.
The impedance-based dampening, however, would be pretty strong I bet.
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Invisible schrieb:
> In fact, half the stars in the night sky probably DON'T EVEN EXIST ANY
> MORE. It's just that it's taken that long for the light to reach us.
The good news is, others will have taken their place by "now" (whenever
that may exactly be :-))
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Invisible schrieb:
>> Hey, that's the U.S. of A. - they don't use muscle power for
>> /anything/, unless they happen to be football pros...
>
> I thought baseball was the national game of America?
Yeah, but the majority of baseball players usually just sits or stands
around during the whole game (at least statistically)... and besides,
they use natural talent, trained skill and illegal substances(*), not
brute muscle power :-P
(* no, not drugs, but stuff to manipulate the ball :-))
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clipka wrote:
> On unix, where even now it is still quite common to do stuff in some
> command line shell, it is pretty uncommon to put blanks in filenames,
> because it would be a hassle to even "cd" there.
That used to be true back in the 1.x days of Linux (like, 10 years ago), but
nowadays I haven't had much problem with spaces in file names, except in
lazy scripts I've written myself using "$@" and such. (And that's more
because it's easier for me to skip the one-line script than to look up the
proper quoting mechanism to get that in.)
Bash command-line completion, for example, will put quotes around names with
spaces in them. But yes, this wasn't always common, even long after Mac and
Windows commonly used spaces in names.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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Fredrik Eriksson wrote:
> The Steam installer allows you to choose where to install it.
Cool. I'll remember that.
Of course, with Steam, you can just uninstall everything, reinstall to a
different drive, and then re-download the games, not losing anything at all.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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