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>> There must be something similar to Blender, where you may organize objects by
>> layer (and select visible ones) and also may focus on editing certain parts of
>> an object while others are hidden. Makes quite a difference.
>
> Both Moray and Bishop3D have layers whose properties can be visible in the GUI
> and/or Renderer (Pov). And you can adjust the OpenGL clipping.
That's another nice thing about SketchUp; would it kill them to enable
antialias?! I realise there are probably people out there running this
without 3D hardware, but that's why you _make it an option_. I've got a
Also... why does it take so long to lathe things? And why is there no
progress indication? "Gee, has this thing locked up or- no, wait, there
we go, it *did* hear me the first time."
Damn, I should go sit down and build a tool like this, but with true
curved surfaces...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Do NOT install Google Sketchup at 10:30 PM. This will not end well...
Also... Dear God, that woman who does the tutorial videos! Jesus I'm
getting tired of her damned voice!! >_< Variable microphone quality,
variable compression levels, and a laptop cooling fan... nice! :-S
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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MUHUHUHUHUHUH!!!
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Preview of image 'd05.png'

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In seriousness for a moment... Do you have ANY FRICKIN IDEA how long
this took to do?!
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Be afraid. Be very afraid...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Attachments:
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Preview of image 'd09.png'

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Also, don't watch videos on YouTube unless you ENJOY extreme envy:
http://www.youtube.com/watch?v=P0Daz4N-WLA
I have literally no idea how this is even possible.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 4-10-2009 17:18, Orchid XP v8 wrote:
> In seriousness for a moment... Do you have ANY FRICKIN IDEA how long
> this took to do?!
>
Lets see, a pipe is a hollow cone plus a cylinder (2 minutes) add some
csg for the red part (another five minutes). Debugging the loop and
passing of parameters (+5) adding a wooden box (1 +6 for selecting the
right texture), getting the viewpoint right (3 minutes).
adding up... something under 15 minutes I would guess. Am I close?
Post a reply to this message
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>> In seriousness for a moment... Do you have ANY FRICKIN IDEA how long
>> this took to do?!
>>
> Lets see, a pipe is a hollow cone plus a cylinder (2 minutes) add some
> csg for the red part (another five minutes). Debugging the loop and
> passing of parameters (+5) adding a wooden box (1 +6 for selecting the
> right texture), getting the viewpoint right (3 minutes).
>
> adding up... something under 15 minutes I would guess. Am I close?
Have you *tried* doing CSG with SketchUp? You don't just say "please
intersect these two things".
First it takes about 10 minutes to try to persuade it to position the
items where you actually ****ing want them. Then you say "intersect",
and all it does is alter the polygon mesh slightly. YOU must then,
manually, delete the faces you don't want any more. One at a time. You
see, any curved surface becomes 25,000 polygons, which you must delete
individually, one at a time.
Just to make things better, I got my CSG slightly wrong anyway, and it
took longer to fix it.
So, now you have one pipe. But I want 23 pipes. So, first select the
pipe and ask SketchUp to make 12 copies of it. (Fortunately, there *is*
an automatic way to do this!) Now select 11 of those copies, and make
them all 5% smaller. Select 10 copies, make them all 5% smaller. Select
9 copies. Make them all 5% smaller. (Are you bored yet?) Eventually, you
have 12 pipes, all different sizes. Now the fun part. Copy them,
reposition the copy. Mirror it. (Do NOT rotate it as I mistakenly did!)
Spent 20 minutes trying to make it line up properly with the existing pipes.
And, yes, stick them in a box, which takes about 45 seconds.
I can't help but feel that POV-Ray could have done this radically
faster. And the pipes would be *real* cylinders, not 24-gon prisms. And
they would be *shiny*!
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
>
> I have literally no idea how this is even possible.
>
It's sped up.
-Aero
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>> I have literally no idea how this is even possible.
>
> It's sped up.
Yeah, I got that part.
I mean the part where he does something, and he can still edit it
afterwards. Or the way when he moves things, they actually go where
they're supposed to go, and it doesn't destroy the existing model. Or
where he mirrors something, and manages to get the two mirrored copies
to actually line up exactly in all directions. Or the way he draws a
small cut, repeats it 6 times, and it *just happens* that the cut is the
exact right size that exactly 6 copies of it fit in the available space.
I could go on...
Also, I cannot believe that anybody could seriously build something like
this without some kind of reference drawing to work from. It would be
impossibly difficult.
Also, if a normal person tried to do this, they'd spent 6 hours building
part of it, and then realise that it's actually completely out of
proportion, and it's now too late to change it, so you gotta start again.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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