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I can't remember the last time I watched the credits for a video game.
That song is great!
Overall, it was a really fun game. The puzzles weren't as hard (or
annoying) as the flash version (though I haven't tried the bonus levels,
yet), and the length felt right (not too long, not too short).
Who wants to bet that the next Half Life will have some type of Portal
gun? :)
...Chambers
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Chambers <Ben### [at] gmail com> wrote:
> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
>
> Who wants to bet that the next Half Life will have some type of Portal
> gun? :)
>
> ...Chambers
It should, considering. I don't know if you've played Episode 2 or not yet, but
it seems like a fairly reasonable thing for them (The Resistance) to be able to
build, albeit not that small.
I'm just curious as to *when* the next Half-Life will come out. I haven't heard
much of anything about it.
-Reactor
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Reactor wrote:
> It should, considering. I don't know if you've played Episode 2 or not yet, but
> it seems like a fairly reasonable thing for them (The Resistance) to be able to
> build, albeit not that small.
I haven't played it yet. I got the Orange Box and Mass Effect at the
same time off eBay a few weeks ago, and started playing Mass Effect first.
Unfortunately, the dialogue was so atrocious that I had to put it down
(the first time that's happened to me with a Bioware game). So I
started on Portal, and just finished it this afternoon. I should have
done so earlier, but I haven't had much time to play this week.
Next, I'll start on Episode 1, then 2.
...Chambers
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Chambers <Ben### [at] gmail com> wrote:
> I can't remember the last time I watched the credits for a video game.
> That song is great!
http://xkcd.com/606/
--
- Warp
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Warp wrote:
> Chambers <Ben### [at] gmail com> wrote:
>> I can't remember the last time I watched the credits for a video game.
>> That song is great!
>
> http://xkcd.com/606/
>
Yeah, that was me today :)
...Chambers
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Chambers wrote:
> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
Yep.. ;)
Strangely enough I recently downloaded the game (what, last week?) Great
game!
My wife was getting annoyed at the computer's voice, though.
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Mike Raiford wrote:
> My wife was getting annoyed at the computer's voice, though.
To increase motivation levels, a penalty was been added. Touching the
floor in this room will result in an unsatisfactory mark on your record
(followed by death).
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> I can't remember the last time I watched the credits for a video game.
> That song is great!
>
> Overall, it was a really fun game. The puzzles weren't as hard (or
> annoying) as the flash version (though I haven't tried the bonus levels,
> yet), and the length felt right (not too long, not too short).
I got bored of it pretty quickly, I don't know how many levels there are or
how many I did, but it seemed like I did 30 or so and they were all very
repetitive.
> Who wants to bet that the next Half Life will have some type of Portal
> gun? :)
Yeh, it would be a good thing to have in another game, but I don't think it
works to well as the main and only concept for an entire game.
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>> I can't remember the last time I watched the credits for a video game.
>> That song is great!
>>
>> Overall, it was a really fun game. The puzzles weren't as hard (or
>> annoying) as the flash version (though I haven't tried the bonus
>> levels, yet), and the length felt right (not too long, not too short).
>
> I got bored of it pretty quickly, I don't know how many levels there are
> or how many I did, but it seemed like I did 30 or so and they were all
> very repetitive.
>
>> Who wants to bet that the next Half Life will have some type of Portal
>> gun? :)
>
> Yeh, it would be a good thing to have in another game, but I don't think
> it works to well as the main and only concept for an entire game.
In places it *is* kind of frustrating being surrounded by gun-toting
robots and being completely unarmed.
Did you know there's an extra challenge where you redo one of the
levels, except that you can't kill any of the robots? As far as I can
tell, this level is mathematically impossible, but anyway...
I think the idea of the "challenges" is a bit lame. Hey, redo this
puzzle you already did, except now it's even more tedious.
Still, I liked the game in general, even if it was a little too hard in
places.
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> In places it *is* kind of frustrating being surrounded by gun-toting
> robots and being completely unarmed.
Oh I never got that far...
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