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>> I can't remember the last time I watched the credits for a video game.
>> That song is great!
>>
>> Overall, it was a really fun game. The puzzles weren't as hard (or
>> annoying) as the flash version (though I haven't tried the bonus
>> levels, yet), and the length felt right (not too long, not too short).
>
> I got bored of it pretty quickly, I don't know how many levels there are
> or how many I did, but it seemed like I did 30 or so and they were all
> very repetitive.
>
>> Who wants to bet that the next Half Life will have some type of Portal
>> gun? :)
>
> Yeh, it would be a good thing to have in another game, but I don't think
> it works to well as the main and only concept for an entire game.
In places it *is* kind of frustrating being surrounded by gun-toting
robots and being completely unarmed.
Did you know there's an extra challenge where you redo one of the
levels, except that you can't kill any of the robots? As far as I can
tell, this level is mathematically impossible, but anyway...
I think the idea of the "challenges" is a bit lame. Hey, redo this
puzzle you already did, except now it's even more tedious.
Still, I liked the game in general, even if it was a little too hard in
places.
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