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9 Oct 2024 08:20:37 EDT (-0400)
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From: Darren New
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 11:18:44
Message: <4a5f44d4$1@news.povray.org>
Bill Pragnell wrote:
> No hack!

Even on Bioshock on the XBox360, if you suddenly turn around and look 
closely at something (machine, person, etc) you can see at least two or 
three levels of detail being drawn in - Smooth stuff, then clothes, then 
dirt/blood/etc, kind of thing.

I don't know if it's because it's bringing it in off disk tho.

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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From: Bill Pragnell
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 11:40:00
Message: <web.4a5f48d945e8e26c6dd25f0b0@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Even on Bioshock on the XBox360, if you suddenly turn around and look
> closely at something (machine, person, etc) you can see at least two or
> three levels of detail being drawn in - Smooth stuff, then clothes, then
> dirt/blood/etc, kind of thing.
>
> I don't know if it's because it's bringing it in off disk tho.

Maybe there's a trade-off between frame rate and frame quality. I've never
played Bioshock, but certainly GTA:SA wasn't dropping frames while this was
going on. By contrast, I've been playing Fallout3 recently (and loving it, I
might add), and while I've not seen any detail changes, occasionally the frame
rate drops when there's oodles of stuff going on.

I'd rather see the detail switch than the frame rate lower, personally, but
still...


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From: Warp
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 11:44:44
Message: <4a5f4aec@news.povray.org>
Bill Pragnell <bil### [at] hotmailcom> wrote:
> I've been playing Fallout3 recently (and loving it, I might add)

  Btw, at the beginning of the game there's a quite detailed face editor
for your character, which is fun to play with. However, I'm wondering what's
the point. As far as I can tell, you can't see your own face in the game in
any situation, not even when changing the camera to 3rd-person perspective
(because the playable character always looks in the same direction as the
camera, and thus you only see the back of his/her head, never the face).

  At least in Oblivion you could see your face in the inventory screen,
but this is not the case in Fallout3.

-- 
                                                          - Warp


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From: Bill Pragnell
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 11:55:00
Message: <web.4a5f4cb945e8e26c6dd25f0b0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Bill Pragnell <bil### [at] hotmailcom> wrote:
> > I've been playing Fallout3 recently (and loving it, I might add)
>
>   Btw, at the beginning of the game there's a quite detailed face editor
> for your character, which is fun to play with. However, I'm wondering what's
> the point. As far as I can tell, you can't see your own face in the game in
> any situation, not even when changing the camera to 3rd-person perspective
> (because the playable character always looks in the same direction as the
> camera, and thus you only see the back of his/her head, never the face).

There's the paused combat mode - during the slo-mo sections you often see your
character's face. Enough that I've since gotten him a haircut, even!

If you sit in chairs you get a glimpse too (although this doesn't seem to serve
any purpose).


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From: Darren New
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 12:08:50
Message: <4a5f5092$1@news.povray.org>
Bill Pragnell wrote:
> Maybe there's a trade-off between frame rate and frame quality.

It does ever so occasionally get slow when you're in a complicated space 
with lots going on, with the frame rate dropping to maybe 3 or 4 frames a 
second if you're flying head over heels thru a bunch of enemies.  But that's 
maybe once or twice in a full play thru of the whole game, if that.

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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From: Chambers
Subject: Re: Video Game FPS vs RPG
Date: 16 Jul 2009 23:11:04
Message: <4a5febc8$1@news.povray.org>
Warp wrote:
> nemesis <nam### [at] gmailcom> wrote:
>> I'd rather watch a virtual aquarium all day long or even play Wii Sports than
>> watch this virtual soap.
> 
>   Btw, 20th Century Fox has bought the rights to make a The Sims movie.

Wasn't it going to be about people figuring out that they're Sims?

Personally, I'm much more interested in this movie:
http://gamerthemovie.com/

-- 
Chambers


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From: Darren New
Subject: Re: Video Game FPS vs RPG
Date: 17 Jul 2009 11:34:11
Message: <4a6099f3$1@news.povray.org>
Chambers wrote:
>>   Btw, 20th Century Fox has bought the rights to make a The Sims movie.
> Wasn't it going to be about people figuring out that they're Sims?

OK, that *is* Roosterteeth's "Strangerhood" movie.

-- 
   Darren New, San Diego CA, USA (PST)
   "We'd like you to back-port all the changes in 2.0
    back to version 1.0."
   "We've done that already. We call it 2.0."


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