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From: Darren New
Subject: Re: Crysis?
Date: 25 Jan 2009 15:01:47
Message: <497cc52b$1@news.povray.org>
nemesis wrote:
> Yes, except Halflife was one of the best games ever and Crysis just a bland tech
> demo.

OK, so what made Halflife so great?  I have my ideas, but I'd like to hear 
from some others first.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: Chambers
Subject: Re: Crysis?
Date: 25 Jan 2009 15:42:01
Message: <474182B339044BEC883DAE6BB6F0975F@HomePC>
> -----Original Message-----
> From: Darren New [mailto:dne### [at] sanrrcom]
> OK, so what made Halflife so great?  I have my ideas, but I'd like to
> hear
> from some others first.

Couldn't tell you, I thought it was rather bland.

In fact, the puzzles were contrived and the plot cliché.  It wasn't any 
better than Duke Nukem 3D, yet it gets all kinds of praise that the other 
doesn't.

And the sequel...

...Ben Chambers
www.pacificwebguy.com


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From: Warp
Subject: Re: Crysis?
Date: 25 Jan 2009 17:11:26
Message: <497ce38e@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> nemesis wrote:
> > Yes, except Halflife was one of the best games ever and Crysis just a bland tech
> > demo.

> OK, so what made Halflife so great?  I have my ideas, but I'd like to hear 
> from some others first.

  This is something I have been wondering myself as well.

  IMO Half-Life is greatly overhyped. The only thing which was more or less
innovative at the time was the long, playable intro. However, other than
that the game is a rather typical straightforward first-person shooter
with minimal storytelling. IMO it wasn't even technically/graphically
the most advanced game of the time. Rather average, really. The weapons
were rather inventive, I grant you that (and something I miss from the
sequels), but otherwise there isn't really anything special.

  Half-Life 2, however, is a completely different story. Great writing
and storytelling, great technology, great playability...

-- 
                                                          - Warp


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From: Darren New
Subject: Re: Crysis?
Date: 25 Jan 2009 17:58:31
Message: <497cee97$1@news.povray.org>
Warp wrote:
>   IMO Half-Life is greatly overhyped. The only thing which was more or less
> innovative at the time was the long, playable intro. However, other than
> that the game is a rather typical straightforward first-person shooter
> with minimal storytelling. 

Yeah.

My take was that it had a lot of different environments (indoor, outdoor, 
alien, swimming, ladders, etc), the long intro at the beginning to get you 
into it, a fair amount of humor and friendlies who helped you out in various 
ways. And of course the Freeman/Barney/Shephard trilogy was cool - I haven't 
seen that elsewhere. There were lots of different aliens, lots of different 
weapons that weren't all just Same Old Same Old.

The story was kind of flat and the individual levels were rather intestinal, 
but it didn't get old because of the variety.

That's not to say that made it great, but those are the things I appreciated 
about it.

Undying had the same plethora of environments but the weapons and enemies 
were kind of lacking, made up for with an even better story. Alice I have a 
hard time judging just because I like the book so much. :-)

>   Half-Life 2, however, is a completely different story. Great writing
> and storytelling, great technology, great playability...

I haven't done HL2 yet. Now that I have a machine that can handle it, maybe.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: scott
Subject: Re: Crysis?
Date: 26 Jan 2009 02:45:07
Message: <497d6a03@news.povray.org>
> OK, so I've wondered about this before... If I were to install Crysis on 
> my PC, would I actually be able to play it? Or would my PC melt into a 
> pile of liquid metal?

Download the demo?  FYI I have a 5900 too and it played fine if I fiddled 
about with the GFX settings (ie things were all set around middle values). 
It got a bit choppy in places when there was a lot of action, so I suspect 
if you put it on minimum it would be fine.  With a new GTX 260 you'd be 
laughing.


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From: St 
Subject: Re: Crysis?
Date: 26 Jan 2009 04:46:48
Message: <497d8688@news.povray.org>
"scott" <sco### [at] scottcom> wrote in message news:497d6a03@news.povray.org...

  With a new GTX 260 you'd be
> laughing.

  Oh, I missed that it was a GTX. Yep, should play fine.

    ~Steve~


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From: scott
Subject: Re: Crysis?
Date: 26 Jan 2009 04:53:44
Message: <497d8828$1@news.povray.org>
> Download the demo?  FYI I have a 5900 too 

Ooops meant 7900, my old GPU was a 5900!


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From: Invisible
Subject: Re: Crysis?
Date: 26 Jan 2009 05:12:41
Message: <497d8c99$1@news.povray.org>
Warp wrote:

>   IMO Half-Life is greatly overhyped. The only thing which was more or less
> innovative at the time was the long, playable intro. However, other than
> that the game is a rather typical straightforward first-person shooter
> with minimal storytelling. IMO it wasn't even technically/graphically
> the most advanced game of the time. Rather average, really. The weapons
> were rather inventive, I grant you that (and something I miss from the
> sequels), but otherwise there isn't really anything special.

Well, I played Quake II from beginning to end. Not easy when you don't 
have a 3D card! (I wonder - are modern games even *playable* without 
one?) And then I played it all again on a machine that had 3D acceleration.

The next game I played was Halflife. Now, I don't know what other games 
existed at the time, but compared to Quake II, Halflife was a hell of a 
lot different.

- The locations were varied and interesting. Ordinary-looking office 
blocks, secret underground laboratories, giant industrial machinery, 
military bases, strange experimental test labs... and then if you 
somehow manage to battle through all that lot, Xen. Wow. I mean, just wow.

- I lose count of how many alien creatures you have to do battle with. 
Small blind headcrabs, huge gargantuas, the vortigaunts and technitions, 
bullsquids, zombies, troops of soldiers, the massive tenticle creatures, 
the little sound-horn wotsits... It would take an age just to catelogue 
them all!

- Unlike Quake, the environment was more reactive. Walking a few miles 
to get to the test chamber, and then walking all the way back out again 
seeing it smashed up was really vivid, for me. And the way stuff blows 
up or falls apart when you touch it... Man, some of that stuff really 
made me jump out of my skin! In Q2, the map is just a passive maze for 
you to run around, flicking the occasional switch, and the enemies are 
the thing that hounds you.

- The weapons. I mean, you've got everything from a crowbar to a rocket 
launcher. You've got pistols and machine guns, and then you've got the 
tau cannon (my favourit game weapon *ever*!), the gluon gun, the snarks, 
the tranquiliser gun, a sniper rifle, grenades, trip mines, a magnum...

All in all, I spent *months* playing through the game. I mean that! It 
took about 6 months for me to complete it. And I was loving every 
minute. There was a real spirit of adventure - like it was worth 
replying the same room 8 times just to see what on earth would be round 
the next corner. And it was always something new!

(And then I immatiately set about tacking Opposing Force, and then Blue 
Shift, and then Gunman...)

>   Half-Life 2, however, is a completely different story. Great writing
> and storytelling, great technology, great playability...

HL2 is technically superior in every imaginable way. (Well, you'd be 
kind of upset if it *wasn't*, right?? I mean, how many years later is it?)

I still remember running it for the first time, and being *stunned* that 
you could make characters like that just out of flat polygons painted to 
textured and hacked to look smooth. On the other hand, the last computer 
game I'd seen running was HL1...

The physics feature was also pretty neat - and, AFAIK, brand new in 
gaming at that time. (Of course, today seemingly *all* games in this 
class feature it.)

I could go on about how much superior the game technology is, but the 
fact remains... it was *boring*. They took out all the stuff that made 
HL1 fun. There's no interesting locations, no impressive weapons, no 
varied enemies... there's nothing interesting. (And we won't go into the 
ending. Everybody knows all about that!)

- The location is the same throughout: It looks like Luton town center 
on a bad day. There is a small amount of variation, but not much.

- Enemies? Well let's see now: Various human soldiers, headcrabs (which 
I hated in the first place), zombies (so... basically more semi-humans) 
and those annoying manhacks. And that's it.

- Weapons? Again, a pistol, an SMG, a shotgun, a rocket launcher, and 
that's about it. (Oh, and the very cool but mostly useless gravity gun.)

- You can drive things now. Unfortunately all the drivable craft handle 
*horribly* badly. But then, I guess controlling things like that with 
only a digital keyboard is never going to work that well...

HL2:EP1 was even more graphically amazing (particularly inside the 
citadel), but most of it just involved battling through a room in pitch 
blackness with no ammo while seemingly endless numbers of zombies run at 
you. Seriously, killing things in the dark using only a crowbar is *not* 
my idea of a good time.

HL2:EP2 at last is a step back in the right direction. The inside of the 
antlions' nest is... astonishing! (What can I say? I love caves!) The 
regular antlions are pretty boring, but they added now, more interesting 
ones too. The sequence with the guard is a little too intense for me, 
but overall it's really great stuff.

(I replayed this recently. I notice that they've turned the difficulty 
way down on many areas of the game since I played it the day it was 
released. Like, the guards now die *before* you've exhausted your entire 
ammo supply. Stuff like that.)

I'm interested to see what HL2:EP3 does...

Also, I wonder: Will games ever reach the stage where textures are 
sufficiently high resolution that you can actually read the writing on 
stuff?? Will we ever get believable character animation?


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From: Invisible
Subject: Re: Crysis?
Date: 26 Jan 2009 05:24:54
Message: <497d8f76$1@news.povray.org>
>>   With a new GTX 260 you'd be laughing.
> 
>   Oh, I missed that it was a GTX. Yep, should play fine.

*All* of the GPUs in the 200-series are designated "GTX". (I don't know 
why... Perhaps something to do with nVidia's new naming scheme?)

So anyway, I asked Wikipedia:

http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units

Comparing your high-end 6-series to my low-end 200-series, we have:

                     | GeForce 6600GT | GeForce GTX 260
Gigapixels / second |      2.000     |       16.128
Gigatexels / second |      4.000     |       36.864
Gigabytes  / second |     16.000     |      111.900

The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak 
processing power (single-precision only).

Given that you claim your 6600GT "handles" Crysis, and all of the 
performance data I can actually obtain for both cards gives the GTX260 
has roughly ten times "better", in theory the GTX260 should eat it up...

We shall see!


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From: Invisible
Subject: Re: Crysis?
Date: 26 Jan 2009 05:25:46
Message: <497d8faa$1@news.povray.org>
Warp wrote:

>   IMO Half-Life is greatly overhyped.

One thing I do remember what that the game AI was supposed to be 
"amazing". I didn't really find it to be so... Seemed pretty average to me.


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