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From: Invisible
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 07:31:49
Message: <497472b5@news.povray.org>
>> But why is that, exactly? Well, looking in my sister's A-level maths 
>> book [unlike me, my sister was *taught* mathematics] I discover a long 
>> sequence of algebraic manipulations that slowly transforms the one 
>> into the other.
> 
> It's not that hard or long, just involves dividing by a, completing the 
> square for the first two terms, rearranging, taking the square root, and 
> rearranging again for x.

Yeah. As I said, a sequence of algebraic operations which "just happen" 
to lead to the answer we seek. (As in, there's no *apparent* reason why 
this particular sequence of operations does it, as opposed to some other.)

I also note in passing that I have no clue what "completing the square" 
actually means. But then, I have no formal mathematical education at 
all, so it's a miracle I even comprehend algebra in the first place!

> But I imagine the cubic is a lot harder.

http://planetmath.org/?op=getobj&from=objects&id=1407

Does it make your eyes bleed?


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From: Invisible
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 07:58:33
Message: <497478f9$1@news.povray.org>
Invisible wrote:

> http://planetmath.org/?op=getobj&from=objects&id=1407
> 
> Does it make your eyes bleed?

Actually... if you gather up some of those subexpressions and represent 
them as single letters, it's not that complicated.


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From: Invisible
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 08:04:24
Message: <49747a58$1@news.povray.org>
Invisible wrote:
> Invisible wrote:
> 
>> http://planetmath.org/?op=getobj&from=objects&id=1407
>>
>> Does it make your eyes bleed?
> 
> Actually... if you gather up some of those subexpressions and represent 
> them as single letters, it's not that complicated.

Unless my eyes deceive me, this is equivilent:

J = 2a^3 - 9ab + 26c
K = Sqrt(J^2 + 4(-a^2 + 3b)^3)
M = (1 + i Sqrt(3))/2
N = (-1 + i Sqrt(3))/2

r1 = -(a/3) +   Cbrt((-J + K)/54) +   Cbrt((-J - K)/54)
r2 = -(a/3) + M Cbrt((-J + K)/54) + N Cbrt((-J - K)/54)
r3 = -(a/3) + N Cbrt((-J + K)/54) + M Cbrt((-J - K)/54)

While hardly on the same level as the quadratic, it's not "that" hard.


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From: scott
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 08:57:29
Message: <497486c9$1@news.povray.org>
> Yeah. As I said, a sequence of algebraic operations which "just happen" to 
> lead to the answer we seek. (As in, there's no *apparent* reason why this 
> particular sequence of operations does it, as opposed to some other.)

Maybe if you've never done any equation solving before, but the steps are 
pretty obvious steps to take to rearrange an equation like that (ie to get 
all the x's in one place).

> I also note in passing that I have no clue what "completing the square" 
> actually means.

It's the key step to rearranging the quadratic equation in terms of x, and 
useful in lots of other areas too.  It's the process of rewriting terms like 
x^2+cx in the form (x+a)^2 + b.  It's not hard, and after performing a 
square root allows you to get the x by itself.


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From: scott
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 08:58:25
Message: <49748701$1@news.povray.org>
> Unless my eyes deceive me, this is equivilent:
> 
> J = 2a^3 - 9ab + 26c
> K = Sqrt(J^2 + 4(-a^2 + 3b)^3)
> M = (1 + i Sqrt(3))/2
> N = (-1 + i Sqrt(3))/2
> 
> r1 = -(a/3) +   Cbrt((-J + K)/54) +   Cbrt((-J - K)/54)
> r2 = -(a/3) + M Cbrt((-J + K)/54) + N Cbrt((-J - K)/54)
> r3 = -(a/3) + N Cbrt((-J + K)/54) + M Cbrt((-J - K)/54)
> 
> While hardly on the same level as the quadratic, it's not "that" hard.

Did you try to derive those equations from ax^3+bx^2+cx+d=0 ?? :-)


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From: Invisible
Subject: Re: ax^2 + bx + c = 0
Date: 19 Jan 2009 09:01:15
Message: <497487ab$1@news.povray.org>
scott wrote:
>> Unless my eyes deceive me, this is equivilent:
>>
>> J = 2a^3 - 9ab + 26c
>> K = Sqrt(J^2 + 4(-a^2 + 3b)^3)
>> M = (1 + i Sqrt(3))/2
>> N = (-1 + i Sqrt(3))/2
>>
>> r1 = -(a/3) +   Cbrt((-J + K)/54) +   Cbrt((-J - K)/54)
>> r2 = -(a/3) + M Cbrt((-J + K)/54) + N Cbrt((-J - K)/54)
>> r3 = -(a/3) + N Cbrt((-J + K)/54) + M Cbrt((-J - K)/54)
>>
>> While hardly on the same level as the quadratic, it's not "that" hard.
> 
> Did you try to derive those equations from ax^3+bx^2+cx+d=0 ?? :-)

No - because it solves the *monic* equation x^3 + ax^2 + bx + c = 0. :-P 
(Notice the absence of a "d" in any of the equations above.)

I'm surprised nobody has yet pointed out that it's "+ 27c" and not "+ 26c".


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From: Invisible
Subject: Re: DFT and FFT
Date: 19 Jan 2009 09:37:19
Message: <4974901f$1@news.povray.org>
triple_r wrote:
> Orchid XP v8 <voi### [at] devnull> wrote:
>> I still can't figure out what a "tensor" is. :-P
> 
> scalar = tensor of rank 0
> vector = tensor of rank 1

So... a rank-0 tensor is just a number, a rank-1 tensor is a 1D grid of 
numbers, a rank-2 tensor is a 2D grid of numbers, and a rank-3 tensor 
is... what? A 3D grid of numbers?

I guess that's simple enough. How how do you do arithmetic with them? ;-)


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From: Mike Raiford
Subject: Re: DFT and FFT
Date: 19 Jan 2009 11:42:20
Message: <4974ad6c$1@news.povray.org>
Orchid XP v8 wrote:

> Recall that the convolution of a signal by some kernel is *longer* than 
> the original signal. This is the effect you have to repeat when doing 
> FFT convolution. (The details escape me at this exact moment... Suffice 
> it to say that your inverse-FFT results have to be overlapped to get a 
> smooth result.)
> 

Looking at dspguide.com (The first site that actually got me to make a 
bit of sense out of FFT in the first place) it seems the overlap is 
quite simple. What to overlap seems to be the length of the filter 
kernel... But, how do you determine that if, say ... you present the 
user with an interface that allows them to create a graph of which 
frequencies to pass...?

I suppose this is where you'd want to use a Blackmann window to clean up 
the edges of the kernel before applying it to the input data.


-- 
~Mike


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From: Invisible
Subject: Re: DFT and FFT
Date: 19 Jan 2009 12:01:47
Message: <4974b1fb$1@news.povray.org>
Mike Raiford wrote:

> Looking at dspguide.com (The first site that actually got me to make a 
> bit of sense out of FFT in the first place) it seems the overlap is 
> quite simple.

dspguide.com is the resource I used - and yet, it's really very good, 
IMHO. The stuff about IIR filter design is quite fun. ;-)

> What to overlap seems to be the length of the filter 
> kernel... But, how do you determine that if, say ... you present the 
> user with an interface that allows them to create a graph of which 
> frequencies to pass...?

If you have an N-point filter kernel, you can take X samples of input, 
add on N-1 zeros at the end, FFT, multiply, inverse-FFT, overlap by N-1 
samples with the previous window. This should produce the same results 
as doing a normal convolution.

Using a larger N gives you more precise control over the frequency 
response (because there are more points in it).

> I suppose this is where you'd want to use a Blackmann window to clean up 
> the edges of the kernel before applying it to the input data.

You know how if you JPEG-compress something too much, you get ghosting? 
Well if you aren't careful with your filter kernel, your frequency 
response ends up with ghosting. The Blackmann window is a way to try to 
get rid of that. (By blurring the whole thing, unfortunately.)


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From: Darren New
Subject: Re: DFT and FFT
Date: 19 Jan 2009 12:54:39
Message: <4974be5f$1@news.povray.org>
Invisible wrote:
> So... a rank-0 tensor is just a number, a rank-1 tensor is a 1D grid of 
> numbers, a rank-2 tensor is a 2D grid of numbers, and a rank-3 tensor 
> is... what? A 3D grid of numbers?
> 
> I guess that's simple enough. How how do you do arithmetic with them? ;-)

I think they actually have to be vectors, don't they? Not just pairs of numbers?

-- 
   Darren New, San Diego CA, USA (PST)
   Why is there a chainsaw in DOOM?
   There aren't any trees on Mars.


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