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Invisible <voi### [at] dev null> wrote:
> I'm still fairly sure I don't have what it takes, but casual gaming
> isn't something I'd considered. Maybe it's not as impossible as I'd
> imagined. Hmm... something to think about anyway.
Be careful, though: If you go into casual gaming, there's a high
probability that you will have to develop games for the iPhone, which
is probably against your deepest principles. ;)
--
- Warp
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Warp wrote:
> Be careful, though: If you go into casual gaming, there's a high
> probability that you will have to develop games for the iPhone, which
> is probably against your deepest principles. ;)
Oh noes! ._.
Seriously though... if they're going to *give* me an iPhone to test it
with, I think I can probably live with that. ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> Seriously though... if they're going to *give* me an iPhone to test it
> with, I think I can probably live with that. ;-)
The thing is, you don't only need an iPhone, you also need a Mac...
--
- Warp
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Warp wrote:
> Orchid XP v8 <voi### [at] dev null> wrote:
>> Seriously though... if they're going to *give* me an iPhone to test it
>> with, I think I can probably live with that. ;-)
>
> The thing is, you don't only need an iPhone, you also need a Mac...
Really? There isn't some iPhone SDK that just gives you an emulator?
Oh well, I guess getting a Mac too would be a bonus. ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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> (But yeah, I'm sure *real* game design isn't nearly as interesting as it
> sounds. Listening to the commentary on HL2:EP2, most of it sounds pretty
> mundane.)
Do you fancy trying to write a fast, realistic looking, and robust collision
engine for meshes in 3D? I could certainly do with some improvements in the
game I've been writing in my spare time - and I'm fed up with the actual
coding (I have lots of ideas, just can't be bothered to actually sit down
and code them). Oh and the AI needs improving quite a bit.
Maybe I should employ a game programmer? ;-)
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scott wrote:
> Do you fancy trying to write a fast, realistic looking, and robust
> collision engine for meshes in 3D? I could certainly do with some
> improvements in the game I've been writing in my spare time - and I'm
> fed up with the actual coding (I have lots of ideas, just can't be
> bothered to actually sit down and code them). Oh and the AI needs
> improving quite a bit.
>
> Maybe I should employ a game programmer? ;-)
Yeah. :-P
Correct me if I'm wrong, but don't game engines "usually" use an
invisible skeleton rather than the actual visible polygon mesh for
collision detection purposes? (Precisely to simplify the problem and
make it tractable in realtime.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> Warp wrote:
> > Orchid XP v8 <voi### [at] dev null> wrote:
> >> Seriously though... if they're going to *give* me an iPhone to test it
> >> with, I think I can probably live with that. ;-)
> >
> > The thing is, you don't only need an iPhone, you also need a Mac...
> Really? There isn't some iPhone SDK that just gives you an emulator?
There is. For the Mac.
--
- Warp
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scott <sco### [at] laptop com> wrote:
> Do you fancy trying to write a fast, realistic looking, and robust collision
> engine for meshes in 3D?
Why reinvent the wheel, when there are lots of such libraries already
available and widely used in games?
--
- Warp
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>> Really? There isn't some iPhone SDK that just gives you an emulator?
>
> There is. For the Mac.
...HAHAHAHAHA!
Ah, it's good to be alive... :-D
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> Do you fancy trying to write a fast, realistic looking, and robust
>> collision
>> engine for meshes in 3D?
>
> Why reinvent the wheel, when there are lots of such libraries already
> available and widely used in games?
Because I enjoy coding and learning from it. I'm writing this for fun, not
in order to make the maximum profit with the least work from my side!
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