|
![](/i/fill.gif) |
scott wrote:
> Do you fancy trying to write a fast, realistic looking, and robust
> collision engine for meshes in 3D? I could certainly do with some
> improvements in the game I've been writing in my spare time - and I'm
> fed up with the actual coding (I have lots of ideas, just can't be
> bothered to actually sit down and code them). Oh and the AI needs
> improving quite a bit.
>
> Maybe I should employ a game programmer? ;-)
Yeah. :-P
Correct me if I'm wrong, but don't game engines "usually" use an
invisible skeleton rather than the actual visible polygon mesh for
collision detection purposes? (Precisely to simplify the problem and
make it tractable in realtime.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
![](/i/fill.gif) |