POV-Ray : Newsgroups : povray.off-topic : Need for speed Server Time
8 Sep 2024 05:15:47 EDT (-0400)
  Need for speed (Message 69 to 78 of 168)  
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From: Doctor John
Subject: Re: Need for speed
Date: 15 Jul 2008 12:28:27
Message: <487cd02b$1@news.povray.org>
Stephen wrote:
> When I was in school, we weren't even allowed to use calculators never mind have
> access to a computer. The youth of today … :)

Stephen, when you and I were in school, the slide rule was considered to
be cutting edge technology :-)

BTW Remind me to listen to the Kat when she suggests that going for a
drink with a bad back is not a good idea

John


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From: Orchid XP v8
Subject: Re: Ah, history
Date: 15 Jul 2008 12:29:07
Message: <487cd053$1@news.povray.org>
Mike Raiford wrote:

> There was somewhere out there a Cray-2 (I think) you could log into via 
> telnet and run apps. It had POV-Ray on it already, an older version (2.x 
> or maybe 3.0) I ran a basic scene from the samples and was surprised at 
> how long it actually took.

Heh. One of the developers working on the Glasgow Haskell Compiler 
commented off-hand that he had tried Haskell's STM implementation on a 
machine with 128 CPUs and it had achieved a good speedup.



...OK, WHERE the HELL do you buy something that has 128 CPUs in it?? O_O 
This information surely has a most direct relevance to all who worship 
POV-Ray...!

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Need for speed
Date: 15 Jul 2008 12:30:49
Message: <487cd0b9$1@news.povray.org>
Doctor John wrote:

> Stephen, when you and I were in school, the slide rule was considered to
> be cutting edge technology :-)

I saw a collection of slide rules yesterday... Of course, the really 
"cutting edge" ones were the *spiral* rules. ;-)

I think the most amusing fact was my dad commenting "oh hey, that's the 
model of slide rule we used to use at Glaxo. That brown one there..."

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Mike Raiford
Subject: Re: Ah, history
Date: 15 Jul 2008 12:36:45
Message: <487cd21d@news.povray.org>
Orchid XP v8 wrote:

> 
> ...OK, WHERE the HELL do you buy something that has 128 CPUs in it?? O_O 
> This information surely has a most direct relevance to all who worship 
> POV-Ray...!
> 

Probably a custom order for an OEM.

Mmm.. 128+ rendering blocks in POV-Ray 3.7 ... Sign me up!


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From: Warp
Subject: Re: Ah, history
Date: 15 Jul 2008 12:38:27
Message: <487cd283@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:
> There was somewhere out there a Cray-2 (I think) you could log into via 
> telnet and run apps. It had POV-Ray on it already, an older version (2.x 
> or maybe 3.0) I ran a basic scene from the samples and was surprised at 
> how long it actually took.

  The speed of Crays don't come from CPU speed, but from havint a *lot*
of them (as well as fast memory buses, etc).

  POV-Ray versions previous to 3.7 do not benefit from a Cray at all.
You get better speed by buying an old PC for $50.

  Now, POV-Ray 3.7 is a completely different story.

-- 
                                                          - Warp


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From: Orchid XP v8
Subject: Re: Ah, history
Date: 15 Jul 2008 12:43:49
Message: <487cd3c5$1@news.povray.org>
Warp wrote:

>   The speed of Crays don't come from CPU speed, but from havint a *lot*
> of them (as well as fast memory buses, etc).
> 
>   POV-Ray versions previous to 3.7 do not benefit from a Cray at all.
> You get better speed by buying an old PC for $50.
> 
>   Now, POV-Ray 3.7 is a completely different story.

According to Wikipedia, the Cray-1 does an average of about 136 MFLOPS, 
but can peak up to 250 MFLOPS if the code is structured right.

I think in general most "supercomputers" only achieve peak performance 
for very specific kinds of workload. Just grabbing the POV-Ray source 
code and throwing it at a C compiler is *highly* unlikely to just happen 
to produce the right kind of workload.

(As you say, both Cray-1 and Cray-2 work because they're very parallel - 
they're vector-processing machines. POV-Ray isn't structured that way. 
It could be, but it isn't at present.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Jim Henderson
Subject: Re: Ah, history
Date: 15 Jul 2008 13:12:22
Message: <487cda76$1@news.povray.org>
On Tue, 15 Jul 2008 17:29:08 +0100, Orchid XP v8 wrote:

> .OK, WHERE the HELL do you buy something that has 128 CPUs in it?? O_O
> This information surely has a most direct relevance to all who worship
> POV-Ray...!

http://tinyurl.com/67xzsp

Couldn't resist - but I do wonder if HPC clusters of Linux would work 
with 3.7 from a parallel processing standpoint.  Similar concept to what 
Cray does/did.

Would be pretty cool if it did.

Jim


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From: Nicolas Alvarez
Subject: Re: Need for speed
Date: 15 Jul 2008 14:24:16
Message: <487ceb50@news.povray.org>
Orchid XP v8 wrote:
> Nicolas Alvarez wrote:
> 
>> Clarification: you will NOT find a C64 in there.
> 
> Really? Nobody has modded their C64 to run this yet?

No, but there is one person who at least *tried* to run it on Windows 3.1
(using Win32s).

Workunits nowadays are long enough that a C64 would *never* make it in time
for the deadline. RAM usage will probably be a problem too. (I don't have
any real numbers handy, and the project is currently down so I can't try it
myself to see how long it takes).


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From: Orchid XP v8
Subject: Re: Need for speed
Date: 15 Jul 2008 14:46:49
Message: <487cf099$1@news.povray.org>
>> Really? Nobody has modded their C64 to run this yet?
> 
> No, but there is one person who at least *tried* to run it on Windows 3.1
> (using Win32s).
> 
> Workunits nowadays are long enough that a C64 would *never* make it in time
> for the deadline. RAM usage will probably be a problem too.

Yeah, I know. But you'd be surprised what some crazy nutters try to mod 
their C64s to do... ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Eero Ahonen
Subject: Re: Ah, history
Date: 15 Jul 2008 15:04:03
Message: <487cf4a3@news.povray.org>
Orchid XP v8 wrote:
> 
> ...OK, WHERE the HELL do you buy something that has 128 CPUs in it?? O_O 
> This information surely has a most direct relevance to all who worship 
> POV-Ray...!
> 

http://www.sgi.com/products/servers/altix/4000/

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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