POV-Ray : Newsgroups : povray.off-topic : In case anybody is interested... Server Time
7 Sep 2024 15:24:43 EDT (-0400)
  In case anybody is interested... (Message 1 to 3 of 3)  
From: Orchid XP v8
Subject: In case anybody is interested...
Date: 26 Apr 2008 04:39:23
Message: <4812ea3b$1@news.povray.org>
http://ainc.de/Research/BIH.pdf

I'm currently failing to see how this is different from a normal KD-tree...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Chambers
Subject: Re: In case anybody is interested...
Date: 26 Apr 2008 15:11:15
Message: <48137e53$1@news.povray.org>
Orchid XP v8 wrote:
> http://ainc.de/Research/BIH.pdf
> 
> I'm currently failing to see how this is different from a normal KD-tree...
> 

Everybody shows off raytracing versions of Quake...  What they forget is 
that it's just a bunch of textured polygons, something that renders 
quickly no matter *what* method you're using.

I'd love to see somebody import a Quake scene into POV just so we could 
have a speed comparison between RTRT, the new one you're pointing out, 
and POV.  I'm not saying POV would be the fastest (they only use one 
light source, for instance), but I'd like to know what the *real* speed 
difference is.

-- 
...Chambers
www.pacificwebguy.com


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From: Orchid XP v8
Subject: Re: In case anybody is interested...
Date: 26 Apr 2008 16:02:10
Message: <48138a42$1@news.povray.org>
Chambers wrote:

> Everybody shows off raytracing versions of Quake...  What they forget is 
> that it's just a bunch of textured polygons, something that renders 
> quickly no matter *what* method you're using.

Yeah, I was curios about that. I mean, for goodness sake, show us 
something that looks *better* when ray traced! At least have some 
reflective water or something... what's the point otherwise?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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