|
![](/i/fill.gif) |
Chambers wrote:
> Everybody shows off raytracing versions of Quake... What they forget is
> that it's just a bunch of textured polygons, something that renders
> quickly no matter *what* method you're using.
Yeah, I was curios about that. I mean, for goodness sake, show us
something that looks *better* when ray traced! At least have some
reflective water or something... what's the point otherwise?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
![](/i/fill.gif) |