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"Shay" wrote:
> Rune wrote:
>
> I though you once made an image of a cracking egg with an eye peering
> through, but can't find it on the groups or on your website.
It is here:
http://runevision.com/graphics/cggallery/#67
> If this was indeed your image, you should consider reworking
> it and submitting it to the RTChallenge topic 'Into the Wilderness.'
It would not be appropriate since the eye inside the egg and the birds are
completely post-processed, not raytraced.
Also, I don't want to rework it to conform to the rules when I am already
satisfied with it the way it is.
Thanks for the suggestion though!
Rune
--
http://runevision.com
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Just an update:
Transparent PNGs with drop shadows (and antialiasing) are now used and even
work in IE 6. I also changed the background.
http://runevision.com/temp/new_design_test.htm
Rune
--
http://runevision.com
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http://tinyurl.com/37c5uq
Without the charset override, it doesn't even let me validate it.
FWIW, looks OK on IE6.
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Rune escribió:
> Now I've reverted to using some good old tables
*vomits*
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"Nicolas Alvarez" wrote:
>> Now I've reverted to using some good old tables
>
> *vomits*
Yeah, I know that many people feel like that.
Them: Don't use tables for layout purposes!
Me: Okay, so what do I do instead to get the same result?
Them: Use this more complicated method here with lots of nested divs, then
apply this long list of browser-specific hacks in order to make it work in
all major browsers.
Me: And how exactly is that better than using a simpler table approach that
works exactly as expected, is consistent across browsers, and is equally
user-friendly?
Them: Because using tables is baaaad...!
Seriously, if you can show me a way that works equally well as my table
approach without raising the complexity a lot, I'd be very interested. It's
not like I haven't tried.
Rune
--
http://runevision.com
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"Nicolas Alvarez" wrote:
> http://tinyurl.com/37c5uq
>
> Without the charset override, it doesn't even let me validate it.
I fixed the most and now only the H2 errors are left. I have no idea what
they mean.
> FWIW, looks OK on IE6.
:)
Rune
--
http://runevision.com
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Rune wrote:
> Seriously, if you can show me a way that works equally well as my table
> approach without raising the complexity a lot, I'd be very interested. It's
> not like I haven't tried.
I was very impressed by this tutorial, but then I don't write web apps
other than ugly ones. You might bet some good out of it.
http://www.sitepoint.com/article/tables-vs-css
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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Rune escribió:
> Seriously, if you can show me a way that works equally well as my table
> approach without raising the complexity a lot, I'd be very interested. It's
> not like I haven't tried.
From the explanation of the acid2 test: "Tables for layout aren't bad.
What is bad is using table *markup*". However, display:table,
display:table-cell, etc. aren't supported by any released version of
IE... Otherwise they would be an interesting one.
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Rune escribió:
> "Nicolas Alvarez" wrote:
>> http://tinyurl.com/37c5uq
>>
>> Without the charset override, it doesn't even let me validate it.
>
> I fixed the most and now only the H2 errors are left. I have no idea what
> they mean.
<a> can only contain inline elements, and <h2> is a block element; so
<a><h2></h2></a> isn't allowed.
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"Nicolas Alvarez" wrote:
>> Seriously, if you can show me a way that works equally well as my table
>> approach without raising the complexity a lot, I'd be very interested.
>> It's not like I haven't tried.
>
> From the explanation of the acid2 test: "Tables for layout aren't bad.
> What is bad is using table *markup*".
The solutions I have seen for creating flexible rounded boxes without tables
require just as much markup, only in div form instead of in table form.
The rounded boxes really are the main problem here. I just couldn't find a
way to create rounded boxes without tables that
- Supported transparent PNGs
- Worked even in IE 6 (including transparency)
- Was flexible in width and height
Rune
--
http://runevision.com
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