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>> So, what do people here use for editing video?
>
> Windows Movie Maker
>
> Should be in your start menu somewhere if you have XP or Vista installed.
>
> Very easy to use, can add clips together, fade between them, add text,
> add audio tracks etc. Not as many features as a real editing software,
> but it's free and does the basics.
*checks*
My word... It's on my PC at work. How bizare...
[Well, I guess this is what happens when you use an operating system
made by a company that thinks that PCs are games machines.]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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And lo on Wed, 16 Jan 2008 23:37:28 -0000, Fredrik Eriksson
<noo### [at] nowhere com> did spake, saying:
> On Thu, 17 Jan 2008 00:25:23 +0100, Patrick Elliott <sel### [at] rraz net>
> wrote:
>> Hmm. In line with this, just wondering if there is some way to feed
>> something through it to fix a problem I have? My father, being a major
>> dope about video cameras, treated it like a picture camera and recorded
>> sections of videos sideways... I know in theory that you could pull the
>> audio out, strip the stream down to individual frames, rotate those to a
>> normal orientation, then restream it all, but I wasn't sure if there was
>> any way to use VirtualDub or one of the other free tools that exist to
>> manage that.
>
>
> I recall there being a 'rotate' filter in VirtualDub.
Worship me for I can see the future :-P
http://flipc.blogspot.com/2006/11/rotating-videos-virtual-dub-way.html
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Wed, 16 Jan 2008 17:33:52 -0000, Darren New <dne### [at] san rr com>
did spake, saying:
> Invisible wrote:
>> Take several chunks of video. Cut 'em up. Stick them back together in a
>> different order. Maybe remove bits or duplicate them. Repeat until it
>> looks good.
>
> iMovie or iDVD or something like that on Macs. (Comes with?)
>
> Windows Movie Maker (comes with Windows XP, IIRC, or is a free download).
Except WMM insists on outputting everything as wmv (or wma) at 25fps
regardless of input; oh and last time I tried doesn't rotate video
properly either.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook wrote:
> Worship me for I can see the future :-P
*oooooooooom*
*oooooooooom*
*oooooooooom*
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Look up AVIsynth, the POV of video editing :-)
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scott wrote:
> Look up AVIsynth, the POV of video editing :-)
Looks like it might be useful for, say, applying temporal and spatial
antialiasing. Probably not much use for actual editing though...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> Look up AVIsynth, the POV of video editing :-)
>
> Looks like it might be useful for, say, applying temporal and spatial
> antialiasing. Probably not much use for actual editing though...
Just like POV isn't much use for actually modelling anything in 3D ;-)
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scott wrote:
>>> Look up AVIsynth, the POV of video editing :-)
>>
>> Looks like it might be useful for, say, applying temporal and spatial
>> antialiasing. Probably not much use for actual editing though...
>
> Just like POV isn't much use for actually modelling anything in 3D ;-)
Well, depends.
It's quite good for modelling algorithmic things, or things having a
specific geometry. (E.g., it's much easier to put an engine block
together with POV-Ray than trying to exactly align stuff with a mouse.)
But yeah, sure, there are plenty of things that POV-Ray won't easily do...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>>>> Look up AVIsynth, the POV of video editing :-)
>>>
>>> Looks like it might be useful for, say, applying temporal and spatial
>>> antialiasing. Probably not much use for actual editing though...
>>
>> Just like POV isn't much use for actually modelling anything in 3D ;-)
>
> Well, depends.
>
> It's quite good for modelling algorithmic things, or things having a
> specific geometry. (E.g., it's much easier to put an engine block together
> with POV-Ray than trying to exactly align stuff with a mouse.)
Haha. Nobody aligns anything with a mouse alone the way you think, there
are things called "constraints" in modelling packages. Just select two
"things" and click constrain, the software will give you the valid options
for the things you selected (eg mate, align, coincident axis, constrain to
surface etc). I hate to think of the math involved in aligning conrods,
pistons and a crankshaft in POV. In a modeller it's very easy, the software
does the math for to rotate/translate once you tell it what you actually
want.
> But yeah, sure, there are plenty of things that POV-Ray won't easily do...
AVIsynth is like POV. If you want to type in the exact start and end
frames, exactly how long to fade, which files to load, exactly how to scale
and move the picture at each frame, overlays etc then fine, it's possible,
just like how modelling a room in POV is possible. It's not a fast process,
and usually involves trial and error, but certainly possible...
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>> It's quite good for modelling algorithmic things, or things having a
>> specific geometry. (E.g., it's much easier to put an engine block
>> together with POV-Ray than trying to exactly align stuff with a mouse.)
>
> Haha. Nobody aligns anything with a mouse alone the way you think,
> there are things called "constraints" in modelling packages. Just
> select two "things" and click constrain, the software will give you the
> valid options for the things you selected (eg mate, align, coincident
> axis, constrain to surface etc). I hate to think of the math involved
> in aligning conrods, pistons and a crankshaft in POV. In a modeller
> it's very easy, the software does the math for to rotate/translate once
> you tell it what you actually want.
Well, I know this is supposedly how CAD works, but I have yet to see any
readily available software that offers such power. (I did have a go at
writing such a thing myself once though...)
>> But yeah, sure, there are plenty of things that POV-Ray won't easily
>> do...
>
> AVIsynth is like POV. If you want to type in the exact start and end
> frames, exactly how long to fade, which files to load, exactly how to
> scale and move the picture at each frame, overlays etc then fine, it's
> possible, just like how modelling a room in POV is possible. It's not a
> fast process, and usually involves trial and error, but certainly
> possible...
I was thinking more that once you write a script to take a sequence at
250 frames per second, add motion blur, and convert down to 25 frames
per second, you can then process lots of videos quickly. With
VirtualDub, I keep having to re-enter those settings. (And not miss any
out...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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