POV-Ray : Newsgroups : povray.off-topic : Electric sheep Server Time
11 Oct 2024 07:13:11 EDT (-0400)
  Electric sheep (Message 21 to 30 of 65)  
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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 11:36:29
Message: <4786498d$1@news.povray.org>
Invisible escribió:
> Nicolas Alvarez wrote:
 > > Note that morphs cannot be played backwards and make sense.
 > Yes they can. But MPEG-2 doesn't make that real easy...

I know MPEG doesn't make it easy, but they wouldn't make sense anyway- 
Try it. Make a video of A, A, B->A backwards, B, B. See if the morph 
looks OK.

>> A->B and B->A videos are different, so both are needed if you wanted 
>> all possible combinations.
> 
> They *can* be different, but no mathematical law that says they must be. 
> (However, ES seems to implement it this way.)

In the way ES works, the loop is "rotating". The morph is interpolating 
sheep A to sheep B and *also* rotating. If you play it backwards, it 
would be rotating backwards, and the sudden jump in "direction" is 
really noticeable.


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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 11:37:59
Message: <478649e7@news.povray.org>
Nicolas Alvarez escribió:
> Try it. Make a video of A, A, B->A backwards, B, B. See if the morph 
> looks OK.

Actually, don't. I'll try to do it for you.


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From: Invisible
Subject: Re: More sheep
Date: 10 Jan 2008 11:38:23
Message: <478649ff$1@news.povray.org>
>> They *can* be different, but no mathematical law that says they must 
>> be. (However, ES seems to implement it this way.)
> 
> In the way ES works, the loop is "rotating". The morph is interpolating 
> sheep A to sheep B and *also* rotating. If you play it backwards, it 
> would be rotating backwards, and the sudden jump in "direction" is 
> really noticeable.

I see. So there's a discontinuity in the 1st derivative then? ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: Electric sheep
Date: 10 Jan 2008 11:41:36
Message: <47864ac0$1@news.povray.org>
Nicolas Alvarez wrote:

> I used to, but stopped because the MPEG video showing at fullscreen 
> (plus the fact that you may end up rendering frames for them) needs some 
> CPU time.

<I'm old>

I can remember when decoding MPEG-1 in realtime required specialised 
hardware - and encoding required a very high-end computer system!

And today, my PC is decoding MPEG-2 in realtime using idle CPU cycles... 
How times have changed!

</I'm old>


-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 11:42:20
Message: <47864aec@news.povray.org>
Invisible escribió:
> I see. So there's a discontinuity in the 1st derivative then? ;-)
> 

On the What?

o_0


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From: Invisible
Subject: Re: More sheep
Date: 10 Jan 2008 11:55:46
Message: <47864e12$1@news.povray.org>
Nicolas Alvarez wrote:
> Invisible escribió:
>> I see. So there's a discontinuity in the 1st derivative then? ;-)
>>
> 
> On the What?
> 
> o_0

Speed is the first derivating of position with respect to time.

In other words, the consecutive frames match, but the movement does not.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: More sheep
Date: 10 Jan 2008 13:24:12
Message: <478662cc$1@news.povray.org>


>> Try it. Make a video of A, A, B->A backwards, B, B. See if the morph 
>> looks OK.
> 
> Actually, don't. I'll try to do it for you.

Isn't as noticeable as I expected (maybe it's because of the morph I 
picked) but definitely there is a jump.

http://www.wikifortio.com/798356/test.mpg.zip (10MB)


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From: Darren New
Subject: Re: Electric sheep
Date: 10 Jan 2008 14:07:26
Message: <47866cee@news.povray.org>
Invisible wrote:
> I can remember when decoding MPEG-1 in realtime required specialised 
> hardware - and encoding required a very high-end computer system!

Bah. I was out of grad school and people were still building and selling 
hardware JPEG cards, let alone MPEG. :-)

The 6 minutes of mpeg we had to demo the system took 14 weeks to encode 
at a service beureau.

-- 
   Darren New / San Diego, CA, USA (PST)
     It's not feature creep if you put it
     at the end and adjust the release date.


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From: Rune
Subject: Re: More sheep
Date: 10 Jan 2008 14:29:09
Message: <47867205@news.povray.org>
"Invisible" <voi### [at] devnull> wrote:
> Rune wrote:
>> "Invisible" <voi### [at] devnull> wrote?
>>> Now, if I could make it download some more sheep... (You'd think 350 
>>> would be enough. However, it seems to be more like 15 actual images, 
>>> plus 15! morphs between them. Which isn't so interesting.)
>>
>> Why 15! ?
>>
>> For X images, wouldn't the necassary morphs between them be only 
>> X*(X-1)/2 and not X! ?
>
> Hmm. Your knowledge of combinatorics clearly exceeds mine considerably... 
> :-}

Sounds odd, given that I don't understand most of the math you normally post 
about here...

Anyway, since both forward and backwards morphs are needed, as well as the 
loops themselves, that would be exactly X^2 animations if all loops should 
be connected to all other loops (X loops and X*(X-1) transitions between 
them).

Rune
-- 
http://runevision.com


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From: Orchid XP v7
Subject: Re: Electric sheep
Date: 10 Jan 2008 16:56:24
Message: <47869488@news.povray.org>
>> I can remember when decoding MPEG-1 in realtime required specialised 
>> hardware - and encoding required a very high-end computer system!
> 
> Bah. I was out of grad school and people were still building and selling 
> hardware JPEG cards, let alone MPEG. :-)

Ooo... LOL!

> The 6 minutes of mpeg we had to demo the system took 14 weeks to encode 
> at a service beureau.

ADVANCED!!

[Hmm, POV-Ray service beureau, anyone?]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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