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Invisible escribió:
> Nicolas Alvarez wrote:
> > Note that morphs cannot be played backwards and make sense.
> Yes they can. But MPEG-2 doesn't make that real easy...
I know MPEG doesn't make it easy, but they wouldn't make sense anyway-
Try it. Make a video of A, A, B->A backwards, B, B. See if the morph
looks OK.
>> A->B and B->A videos are different, so both are needed if you wanted
>> all possible combinations.
>
> They *can* be different, but no mathematical law that says they must be.
> (However, ES seems to implement it this way.)
In the way ES works, the loop is "rotating". The morph is interpolating
sheep A to sheep B and *also* rotating. If you play it backwards, it
would be rotating backwards, and the sudden jump in "direction" is
really noticeable.
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