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11 Oct 2024 07:13:36 EDT (-0400)
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From: St 
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 13 Dec 2007 13:57:30
Message: <4761809a$1@news.povray.org>
"Orchid XP v7" <voi### [at] devnull> wrote in message 
news:47617eea@news.povray.org...
> nemesis wrote:
>> NVidia cards and MentalRay... wow... now they just need to get into the
>> videogame console business and the world is doomed... :P
>
> Wow... just... wow... The very idea of nVidia "getting into" the videogame 
> business is mind blowing...

       They've learnt a lot from being involved with the Crysis people.

        8800 Ultra anyone?  :)

         ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: stbenge
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 13 Dec 2007 16:50:43
Message: <4761a933@news.povray.org>
Nicolas Calimet wrote:
>     This is now official:
> 
> http://www.nvidia.com/object/mental_images.html
> 
>     This may sound like graphics card will "soon" support fully-featured
> raytracers as well  :-p
> 
>     - NC

Have you downloaded NVIDIA's Gelato? What a waste of time that was! 
Imagine downloading an 84.3 megabyte file on dialup, just to find that it's:
*slower than Blender
*slower than POV-Ray
*doesn't support multithreading
*has no GUI of it's own

I'm sorely disappointed.

Sam


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From: scott
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 02:53:18
Message: <4762366e$1@news.povray.org>
> Have you downloaded NVIDIA's Gelato? What a waste of time that was! 
> Imagine downloading an 84.3 megabyte file on dialup, just to find that 
> it's:
> *slower than Blender
> *slower than POV-Ray
> *doesn't support multithreading
> *has no GUI of it's own
>
> I'm sorely disappointed.

What graphics card do you have?


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From: stbenge
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 04:15:45
Message: <476249c1@news.povray.org>
scott wrote:
>> Have you downloaded NVIDIA's Gelato? What a waste of time that was! 
>> Imagine downloading an 84.3 megabyte file on dialup, just to find that 
>> it's:
>> *slower than Blender
>> *slower than POV-Ray
>> *doesn't support multithreading
>> *has no GUI of it's own
>>
>> I'm sorely disappointed.
> 
> What graphics card do you have?

I have a GeForce7600 GS, running in PCI mode, unfortunately.

Sam


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From: scott
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 04:33:02
Message: <47624dce$1@news.povray.org>
>>> Have you downloaded NVIDIA's Gelato? What a waste of time that was! 
>>> Imagine downloading an 84.3 megabyte file on dialup, just to find that 
>>> it's:
>>> *slower than Blender
>>> *slower than POV-Ray
>>> *doesn't support multithreading
>>> *has no GUI of it's own
>>>
>>> I'm sorely disappointed.
>> 
>> What graphics card do you have?
> 
> I have a GeForce7600 GS, running in PCI mode, unfortunately.

Erm yeh, Gelato is meant to be run on a Quadro card...


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From: Invisible
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 06:20:30
Message: <476266fe@news.povray.org>
scott wrote:

> Erm yeh, Gelato is meant to be run on a Quadro card...

Gelato? Or Gelato Pro?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: scott
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 06:59:58
Message: <4762703e@news.povray.org>
>> Erm yeh, Gelato is meant to be run on a Quadro card...
>
> Gelato? Or Gelato Pro?

Both.  Gelato and Gelato Pro were both designed to run on a Quadro card.  If 
you try to run it on a non-Quadro card, it might work but it's certainly not 
going to be able to make use of all the GPU features a Quadro card has.  I 
suspect it is using CPU emulation for the GPU features that are missing...


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From: Invisible
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 07:03:38
Message: <4762711a$1@news.povray.org>
scott wrote:
>>> Erm yeh, Gelato is meant to be run on a Quadro card...
>>
>> Gelato? Or Gelato Pro?
> 
> Both.  Gelato and Gelato Pro were both designed to run on a Quadro 
> card.  If you try to run it on a non-Quadro card, it might work but it's 
> certainly not going to be able to make use of all the GPU features a 
> Quadro card has.  I suspect it is using CPU emulation for the GPU 
> features that are missing...

The information I was is that Gelato Pro *won't work* with a GeForce 
card, but vanilla Gelato will. This suggests to me that they designed it 
to work properly in that configuration.

[I'm no expert, but the nVidia document I saw seemed to suggest that the 
Quadro cards are more geared to 2D optimisation than 3D. Not sure how 
that would help here...]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: scott
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 08:49:31
Message: <476289eb$1@news.povray.org>
> The information I was is that Gelato Pro *won't work* with a GeForce card, 
> but vanilla Gelato will. This suggests to me that they designed it to work 
> properly in that configuration.

Oh I'm sure it works properly, but whether it works as quickly on a GeForce 
compared to a Quadro...

> [I'm no expert, but the nVidia document I saw seemed to suggest that the 
> Quadro cards are more geared to 2D optimisation than 3D. Not sure how that 
> would help here...]

You mean this document:

http://www.nvidia.com/object/quadro_geforce.html

Just looks to me like there is more flexibility built into the card, which 
is exactly what you need when you're trying to off-load as much CPU work 
onto the GPU as possible... (for example being able to have all pixel shader 
IO in 32-bit per channel format looks useful from a general GPU programming 
point of view)


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From: Orchid XP v7
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 13:29:33
Message: <4762cb8d$1@news.povray.org>
scott wrote:

>> [I'm no expert, but the nVidia document I saw seemed to suggest that 
>> the Quadro cards are more geared to 2D optimisation than 3D. Not sure 
>> how that would help here...]
> 
> You mean this document:
> 
> http://www.nvidia.com/object/quadro_geforce.html
> 
> Just looks to me like there is more flexibility built into the card, 
> which is exactly what you need when you're trying to off-load as much 
> CPU work onto the GPU as possible... (for example being able to have all 
> pixel shader IO in 32-bit per channel format looks useful from a general 
> GPU programming point of view)

I was under the impression that in the GeForce 8 series they radically 
redesigned the whole GPU to make GPGPU much more flexible with less 
jumping through hoops. I'm not a super-expert in this direction though, 
so maybe Quadro does offer something particular that the GeForce 8 is 
lacking...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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