scott wrote:
>> [I'm no expert, but the nVidia document I saw seemed to suggest that
>> the Quadro cards are more geared to 2D optimisation than 3D. Not sure
>> how that would help here...]
>
> You mean this document:
>
> http://www.nvidia.com/object/quadro_geforce.html
>
> Just looks to me like there is more flexibility built into the card,
> which is exactly what you need when you're trying to off-load as much
> CPU work onto the GPU as possible... (for example being able to have all
> pixel shader IO in 32-bit per channel format looks useful from a general
> GPU programming point of view)
I was under the impression that in the GeForce 8 series they radically
redesigned the whole GPU to make GPGPU much more flexible with less
jumping through hoops. I'm not a super-expert in this direction though,
so maybe Quadro does offer something particular that the GeForce 8 is
lacking...
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