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11 Oct 2024 07:15:29 EDT (-0400)
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From: Invisible
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 07:03:38
Message: <4762711a$1@news.povray.org>
scott wrote:
>>> Erm yeh, Gelato is meant to be run on a Quadro card...
>>
>> Gelato? Or Gelato Pro?
> 
> Both.  Gelato and Gelato Pro were both designed to run on a Quadro 
> card.  If you try to run it on a non-Quadro card, it might work but it's 
> certainly not going to be able to make use of all the GPU features a 
> Quadro card has.  I suspect it is using CPU emulation for the GPU 
> features that are missing...

The information I was is that Gelato Pro *won't work* with a GeForce 
card, but vanilla Gelato will. This suggests to me that they designed it 
to work properly in that configuration.

[I'm no expert, but the nVidia document I saw seemed to suggest that the 
Quadro cards are more geared to 2D optimisation than 3D. Not sure how 
that would help here...]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: scott
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 08:49:31
Message: <476289eb$1@news.povray.org>
> The information I was is that Gelato Pro *won't work* with a GeForce card, 
> but vanilla Gelato will. This suggests to me that they designed it to work 
> properly in that configuration.

Oh I'm sure it works properly, but whether it works as quickly on a GeForce 
compared to a Quadro...

> [I'm no expert, but the nVidia document I saw seemed to suggest that the 
> Quadro cards are more geared to 2D optimisation than 3D. Not sure how that 
> would help here...]

You mean this document:

http://www.nvidia.com/object/quadro_geforce.html

Just looks to me like there is more flexibility built into the card, which 
is exactly what you need when you're trying to off-load as much CPU work 
onto the GPU as possible... (for example being able to have all pixel shader 
IO in 32-bit per channel format looks useful from a general GPU programming 
point of view)


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From: Orchid XP v7
Subject: Re: Nvidia acquires Mental Images (mental ray)
Date: 14 Dec 2007 13:29:33
Message: <4762cb8d$1@news.povray.org>
scott wrote:

>> [I'm no expert, but the nVidia document I saw seemed to suggest that 
>> the Quadro cards are more geared to 2D optimisation than 3D. Not sure 
>> how that would help here...]
> 
> You mean this document:
> 
> http://www.nvidia.com/object/quadro_geforce.html
> 
> Just looks to me like there is more flexibility built into the card, 
> which is exactly what you need when you're trying to off-load as much 
> CPU work onto the GPU as possible... (for example being able to have all 
> pixel shader IO in 32-bit per channel format looks useful from a general 
> GPU programming point of view)

I was under the impression that in the GeForce 8 series they radically 
redesigned the whole GPU to make GPGPU much more flexible with less 
jumping through hoops. I'm not a super-expert in this direction though, 
so maybe Quadro does offer something particular that the GeForce 8 is 
lacking...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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