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Patrick Elliott wrote:
> insides, where you arrive, only to find yourself standing on the top of
> a platform that is like 400 feet or more in diameter, and slowly
> rotating around the center of the ages, like a giant top, and
> occasionally lining up with another structure, which you jump to, that
Actually, this was a bit annoying in its own way. For the sake of the
physics engine, they made it so it's not the buildings rotating, but
everything else. Whatever building you're on stands still, and the rest
of the world resolves around you. (At least, that's what they said in
the video, and that's how it behaves.)
The only problem is when you jump, and halfway thru the jump, they
switch your frame of reference. Makes it really hard to line up. You
have to almost wait until you're past your landing point to jump,
because you don't have any momentum from the rotation, because it isn't
really rotating.
But yes, replaying that Age, it's definitely the prettiest of Uru.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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Darren New wrote:
> But yes, replaying that Age, it's definitely the prettiest of Uru.
Altho I'll admit the foofing mushrooms were pretty cute too.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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On Fri, 14 Dec 2007 23:34:49 -0500, Kyle <hob### [at] gatenet> wrote:
>On Fri, 14 Dec 2007 19:08:42 -0800, Darren New <dne### [at] sanrrcom> wrote:
>
>>Kyle wrote:
>>> On Thu, 13 Dec 2007 18:24:49 -0800, Darren New <dne### [at] sanrrcom> wrote:
>>>
>>>> Actually, there's one puzzle in Exile with five settings that correspond
>>>> to five buttons. No real reliable way of figuring out which goes with
>>>> which.
>>>
>>> Are you referring to the puzzle with rings of reverberating sound waves that block
the sphere? If
>>> so, there is a logical solution. I'll tell you if you want to know.
>>
>>I know the logic. Guessing which way the tracks go at an intersection
>>wasn't easy, is all.
>
>Yeah, that's true. Once you go under the center section, it's like "Hmm, it kinda
looks like this
>way, but it could be that way. Hmm..." I guess I was lucky to pick the right
direction at that
>juncture.
>
>>> There have been a few times that I've passed walkways because they were hidden in
the surroundings,
>>> only to find them later during frustrated run-arounds.
>>
>>Yep. This time, I got to the end of the step stones, and thought "geez,
>>a dozen clicks, and you come to a dead end? Wait a minute..."
>>
>>I *did* manage, in the nature age of Exile, to go across the bridge,
>>make the bridge impossible to cross back, not emplace the other bridge,
>>and get back to the pre-bridge side somehow. I had to restart the age to
>>get around that one. I think it was a design bug.
>
>Since I'm replaying it, that's where I'm at now. It's a visually confusing area, and
the puzzles
>are not so logical. I think I may have stoped here when I quit playing it before,
but I don't
>recall for sure.
... and now I'm stuck ...
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Kyle wrote:
> .... and now I'm stuck ...
At where are you stuck? I'll admit the nature one was the
least-obvious-how-to-proceed one. :-)
(Feel free to take it to email, also. :-)
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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On Sat, 15 Dec 2007 20:03:53 -0800, Darren New <dne### [at] sanrrcom> wrote:
>Kyle wrote:
>> .... and now I'm stuck ...
>
>At where are you stuck? I'll admit the nature one was the
>least-obvious-how-to-proceed one. :-)
>
>(Feel free to take it to email, also. :-)
I figured it out. I was walking past a path that I needed to go down. I seem to have
done that
quite a few times in this game, and continue to do so now.
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Kyle wrote:
> On Sat, 15 Dec 2007 20:03:53 -0800, Darren New <dne### [at] sanrrcom> wrote:
>
>> Kyle wrote:
>>> .... and now I'm stuck ...
>> At where are you stuck? I'll admit the nature one was the
>> least-obvious-how-to-proceed one. :-)
>>
>> (Feel free to take it to email, also. :-)
>
> I figured it out. I was walking past a path that I needed to go down. I seem to
have done that
> quite a few times in this game, and continue to do so now.
That age is notorious for that. Down by the big flowers at the bottom,
especially.
Me, I'm going thru Uru again, and trying to figure out how to access the
Ki. My F2 isn't working, which is what Google says, so I'm trying to
figure out if I'm missing a patch, it just installed wrong, or what. I
do remember that last time I played it, I could get a screen shot with
the Ki, so it's not fundamentally broekn.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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Darren New wrote:
> the Ki, so it's not fundamentally broekn.
I take that back. Upgrading my video driver made (some time ago) Uru
unable to display shadows properly. Altho you can "turn off shadows" in
the graphics control panel, it means you can't solve the puzzles where
you have to arrange things to cast the right shadows. Which kinda
sucks, because it means you can't finish the game. Foo.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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On Sun, 16 Dec 2007 20:38:37 -0800, Darren New <dne### [at] sanrrcom> wrote:
>I take that back. Upgrading my video driver made (some time ago) Uru
>unable to display shadows properly. Altho you can "turn off shadows" in
>the graphics control panel, it means you can't solve the puzzles where
>you have to arrange things to cast the right shadows. Which kinda
>sucks, because it means you can't finish the game. Foo.
So, did you figure out how to get it to work?
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Kyle wrote:
> On Sun, 16 Dec 2007 20:38:37 -0800, Darren New <dne### [at] sanrrcom> wrote:
>
>> I take that back. Upgrading my video driver made (some time ago) Uru
>> unable to display shadows properly. Altho you can "turn off shadows" in
>> the graphics control panel, it means you can't solve the puzzles where
>> you have to arrange things to cast the right shadows. Which kinda
>> sucks, because it means you can't finish the game. Foo.
>
> So, did you figure out how to get it to work?
I found someone's screen shots. Never fixed the actual display, tho, but
since the floor is all sliced up, it wasn't hard to figure out where to
walk to follow the light/shadow properly.
If you've played Uru, you'll get a giggle out of the formatting of these
walkthrus:
http://chabarts.celeonet.fr/Uru/
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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