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Tom York wrote:
> A lot of older formats would have been dealing with very simple scenes (for an
> example of a format that time has really left behind, look at .3DS). I guess
> the use case for a lot of those formats was to hold a single model rather than
> a scene. You want a modern interchange format; Collada springs to mind.
Thanks. So far I've been too busy to have a chance to do anything more
than light browsing - I haven't really gone and done my homework fully
yet.
That said, are it seems like back then there'd be even more concerned
about efficiency. E.g. table legs. I guess I should look into scene
formats too. :-) I didn't know there was a difference, but I also notice
.wrl versus .vrml.
Charles
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Tom York wrote:
> Collada springs to mind.
Woohoo! you're right. It's there.
http://www.collada.org/mediawiki/index.php/COLLADA_FAQ
First I saw:
"Transform hierarchy (rotation, translation, shear, scale, matrix)"
which was a good clue that instantiation really be there, and then I saw:
"Instancing"
But why haven't I heard of this Collada before? Is it because it's XML
and the fact that (around here anyway) there seems to be a common
aversion to XML?
Charles
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