Tom York wrote:
> A lot of older formats would have been dealing with very simple scenes (for an
> example of a format that time has really left behind, look at .3DS). I guess
> the use case for a lot of those formats was to hold a single model rather than
> a scene. You want a modern interchange format; Collada springs to mind.
Thanks. So far I've been too busy to have a chance to do anything more
than light browsing - I haven't really gone and done my homework fully
yet.
That said, are it seems like back then there'd be even more concerned
about efficiency. E.g. table legs. I guess I should look into scene
formats too. :-) I didn't know there was a difference, but I also notice
.wrl versus .vrml.
Charles
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