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Stephen wrote:
> Has anyone looked at Rune's blog pages recently?
>
> http://runevision.com/blog/
>
> I was quite impressed with his latest demo.
Damn. There is truly nothing like watching a master at work to remind
you just how pathetic and talentless you are. :-(
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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"Stephen" <mcavoysAT@aolDOTcom> wrote in message
news:39d9h4hkqcqp5mausfm84c2hp97duvauia@4ax.com...
> Has anyone looked at Rune's blog pages recently?
>
> http://runevision.com/blog/
That's great! I think I've seen a similar video in the past made by the
CryTek team, and Rune's is better. Loved the dog and the heron.
>
> I was quite impressed with his latest demo.
He's a star! http://www.youtube.com/watch?v=MPc4IOJtORE
~Steve~
> --
>
> Regards
> Stephen
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St. wrote:
> That's great! I think I've seen a similar video in the past made by the
> CryTek team, and Rune's is better. Loved the dog and the heron.
Of course, when a *real* quaduped turns, it's spine bends round the
corner as well. And the leaning up and down hill depends on speed.
(Watch a dog run down a steep hill. It doesn't lean back, but forward.
It leans back if walking down a hill slowly.)
OTOH, I couldn't even model a dog in the first place - using any
modelling technology thus far invented. (Presumably Rune's dog is
moddelled out of polygons, even though this is impossible.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Sat, 8 Nov 2008 08:11:52 -0000, "St." <dot### [at] dot com> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> wrote in message
>news:39d9h4hkqcqp5mausfm84c2hp97duvauia@4ax.com...
>> Has anyone looked at Rune's blog pages recently?
>>
>> http://runevision.com/blog/
>
> That's great! I think I've seen a similar video in the past made by the
>CryTek team, and Rune's is better. Loved the dog and the heron.
>
:-)
>>
>> I was quite impressed with his latest demo.
>
> He's a star! http://www.youtube.com/watch?v=MPc4IOJtORE
>
A quiet one too.
We saw his work here first :)
--
Regards
Stephen
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"St." wrote:
> "Stephen" wrote:
> > Has anyone looked at Rune's blog pages recently?
> >
> > http://runevision.com/blog/
>
> That's great! I think I've seen a similar video in the past made by the
> CryTek team, and Rune's is better. Loved the dog and the heron.
Thanks!
Speaking of, I actually got an email a little while ago from a guy from Germany
who had been following my blog and who was the CEO of no other company than
....
wait no, the mail said it was classified information. Never mind!
Rune
--
http://runevision.com
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Orchid XP v8 <voi### [at] dev null> wrote:
> St. wrote:
> > That's great! I think I've seen a similar video in the past made by the
> > CryTek team, and Rune's is better. Loved the dog and the heron.
>
> Of course, when a *real* quaduped turns, it's spine bends round the
> corner as well.
Yeah, the Locomotion System is limited in that regard. :/
> And the leaning up and down hill depends on speed.
> (Watch a dog run down a steep hill. It doesn't lean back, but forward.
> It leans back if walking down a hill slowly.)
Actually there is no forward/backward leaning for quadrupeds in the current
implementation; they simply keep the legs equally vertical as they would do on
a horizontal surface. They do lean sideways though, based on
acceleration/banking.
However, it would not be hard to extend the system with this functionality.
> OTOH, I couldn't even model a dog in the first place - using any
> modelling technology thus far invented. (Presumably Rune's dog is
> moddelled out of polygons, even though this is impossible.)
It is, but *I* didn't do it. I was given permission to use the quadruped models
from WolfQuest.org, for testing purposes. I didn't create the other models
either.
Rune
--
http://runevision.com
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"Rune" <nomail@nomail> wrote in message
news:web.4915e88c464d4b141307355c0@news.povray.org...
> Speaking of, I actually got an email a little while ago from a guy from
> Germany
> who had been following my blog and who was the CEO of no other company
> than
> ....
> wait no, the mail said it was classified information. Never mind!
Heh, well you deserve to get classified information! ;)
~Steve~
>
> Rune
> --
> http://runevision.com
>
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Rune wrote:
> wait no, the mail said it was classified information. Never mind!
DAMMIT now curiosity will kill me >.<
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Nicolas Alvarez wrote:
> Rune wrote:
>> wait no, the mail said it was classified information. Never mind!
>
> DAMMIT now curiosity will kill me >.<
We'll have to wait and see which AAA title in the future features herons.
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Stephen wrote:
> Has anyone looked at Rune's blog pages recently?
>
> http://runevision.com/blog/
>
> I was quite impressed with his latest demo.
Rune, you are a nut! In a good way.
Graphics sure have come a long way from sprites that slide across the
screen.
Keep up the good work.
Tom
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